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Mr. Robot and His Robot Factory

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This is an old revision of this page, as edited by Ironwolf (talk | contribs) at 22:51, 3 December 2007 (Robert McNally disclaims co-design credit. See Talk.). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

This article is about the Datamost game. For the 2007 game 'Mr. Robot', see Mr. Robot.
Mr. Robot and His Robot Factory
The title screen from Mr. Robot and His Robot Factory
Developer(s)Ron Rosen
Robert McNally
Publisher(s)Datamost
Designer(s)Ron Rosen
Platform(s)Apple II, Commodore 64, Atari 800
Release1984
Genre(s)Platform game
Mode(s)Single player

Mr. Robot and His Robot Factory is a single-player platform game for the Apple II, Atari 8-bit and Commodore 64 computers, created by Ron Rosen and Robert McNally with music on Atari 800 version by Gary Gilbertson(Using Philip Price's Advanced Music Processor) and published in 1984 by Datamost.

Premise

The player controls a white, humanoid robot that must make its way through a factory. The factory is filled with suspended platforms, ladders and conveyors belts.

Gameplay

The robot is controlled either with the keyboard or a joystick, and can walk side to side, climb up and down, and jump. You begin with four robots, and lose one if you touch any of the fireball enemies. However, if you first collect one of the pulsing white rings scattered around the level, you will become temporarily invulnerable and can safely touch the fireballs, destroying them.

In each level you begin with 100 units of energy, which you lose at a rate of about one per second, so completing quickly is important. If you run out of energy, you lose a robot.

Points are granted in 10 point increments as you make your way forward through the level. Collecting a ring earns you 100 points, as does collecting the small musical note at the beginning of the level that turns off the game's sound effects. Dispatching a fireball is worth 500 points.

Later levels include bombs and magnets.

The Commodore 64 and Apple II versions featured a built-in level editor.