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Serialization

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In computer science, in the context of data storage and transmission, serialization is the process of saving an object onto a storage medium (such as a file, or a memory buffer) or to transmit it across a network connection link in binary form. The series of bytes or the format can be used to re-create an object that is identical in its internal state to the original object (actually, a clone).

This process of serializing an object is also called deflating or marshalling an object. The opposite operation, extracting a data structure from a series of bytes, is deserialization (which is also called inflating or unmarshalling).

Uses

Serialization has a number of advantages. It provides:

For some of these features to be useful, architecture independence must be maintained. For example, for maximal use of distribution, a computer running on a different hardware architecture should be able to reliably reconstruct a serialized data stream, regardless of endianness. This means that the simpler and faster procedure of directly copying the memory layout of the data structure cannot work reliably for all architectures. Serializing the data structure in an architecture independent format means that we do not suffer from the problems of byte ordering, memory layout, or simply different ways of representing data structures in different programming languages.

One issue that comes up in many serialization schemes is that, because the encoding of the data is serial, extracting one part of the serialized data structure requires that the entire object be read and reconstructed.

Even on a single machine, primitive pointer objects are too fragile to save, because the objects to which they point may be reloaded to a different location in memory. To deal with this, the serialization process includes a step called unswizzling or pointer unswizzling and the deserialization process includes a step called pointer swizzling.

Since both serializing and deserializing can be driven from common code, (for example, the Serialize function in Microsoft Foundation Classes) it is possible for the common code to do both at the same time, and thus 1) detect differences between the objects being serialized and their prior copies, and 2) provide the input for the next such detection. It is not necessary to actually build the prior copy, since differences can be detected "on the fly". This is a way to understand the technique called Differential Execution. It is useful in the programming of user interfaces whose contents are time-varying - graphical objects can be created, removed, altered, or made to handle input events without necessarily having to write separate code to do those things.

Consequences

Serialization, however, breaks the opacity of an abstract data type by potentially exposing private implementation details. To discourage competitors from making compatible products, publishers of proprietary software often keep the details of their programs' serialization formats a trade secret. Some deliberately obfuscate or even encrypt the serialized data.

Yet, interoperability requires that applications be able to understand each other's serialization formats. Therefore remote method call architectures such as CORBA define their serialization formats in detail and often provide methods of checking the consistency of any serialized stream when converting it back into an object.

Human-readable serialization

In the late 1990s, a push to provide an alternative to the standard serialization protocols started: the XML markup language was used to produce a human readable text-based encoding. Such an encoding can be useful for persistent objects that may be read and understood by humans, or communicated to other systems regardless of programming language. It has the disadvantage of losing the more compact, byte stream based encoding, which is generally more practical. A future solution to this dilemma could be transparent compression schemes (see binary XML).

XML is today often used for asynchronous transfer of structured data between client and server in Ajax web applications. An alternative for this use case is JSON, a more lightweight text-based serialization protocol which uses JavaScript syntax but is supported in numerous other programming languages as well.

Scientific serialization

For large volume scientific datasets, such as satellite data and output of numerical climate, weather, or ocean models, specific binary serialization standards have been developed, e.g. HDF, netCDF and the older GRIB.

Programming language support

Several object-oriented programming languages directly support object serialization (or object archival), either by syntactic sugar elements or providing a standard interface for doing so.

Some of these programming languages are Ruby, Smalltalk, Python, PHP, Objective-C, Java, and the .NET family of languages.

There are also libraries available that add serialization support to languages that lack native support for it.

.NET Framework

In the .NET languages, classes can be serialized and deserialized by adding the Serializable attribute to the class.

'VB Example
<Serializable()> Class Employee
// C# Example
[Serializable]
class Employee

If new members are added to a serializable class, they can be tagged with the OptionalField attribute to allow previous versions of the object to be deserialized without error. This attribute affects only deserialization, and prevents the runtime from throwing an exception if a member is missing from the serialized stream. A member can also be marked with the NonSerialized attribute to indicate that it should not be serialized. This will allow the details of those members to be kept secret.

To modify the default deserialization (for example, to automatically initialize a member marked NonSerialized), the class must implement the IDeserializationCallback interface and define the IDeserializationCallback.OnDeserialization method.

Objects may be serialized in binary format for deserialization by other .NET applications. The framework also provides the SoapFormatter and XmlSerializer objects to support serialization in human-readable, cross-platform XML.

Objective-C

In the Objective-C programming language, serialization (most commonly known as archival) is achieved by overriding the write: and read: methods in the Object root class. (NB This is in the GNU runtime variant of Objective-C. In the NeXT-style runtime, the implementation is very similar.)

Example

The following example demonstrates two independent programs, a "sender", who takes the current time (as per time in the C standard library), archives it and prints the archived form to the standard output, and a "receiver" which decodes the archived form, reconstructs the time and prints it out.

When compiled, we get a sender program and a receiver program. If we just execute the sender program, we will get out a serialization that looks like:

GNU TypedStream 1D@îC¡

(with a NULL character after the 1). If we pipe the two programs together, as sender | receiver, we get

received 1089356705

showing the object was serialized, sent, and reconstructed properly.

In essence, the sender and receiver programs could be distributed across a network connection, providing distributed object capabilities.

Sender.h
#import <objc/Object.h>
#import <time.h>
#import <stdio.h>

@interface Sender : Object
{
   time_t  current_time;
}

- (id) setTime;
- (time_t) time;
- (id) send;
- (id) read: (TypedStream *) s;
- (id) write: (TypedStream *) s;

@end
Sender.m
#import "Sender.h"

@implementation Sender
- (id) setTime
{
   //Set the time
   current_time = time(NULL);
   return self;
}

- (time_t) time;
{
   return current_time;
}

- (id) write: (TypedStream *) stream
{
   /*
    *Write the superclass to the stream.
    *We do this so we have the complete object hierarchy,
    *not just the object itself.
    */
   [super write:stream];

   /*
    *Write the current_time out to the stream.
    *time_t is typedef for an integer.
    *The second argument, the string "i", specifies the types to write
    *as per the @encode directive.
    */
   objc_write_types(stream, "i", &current_time);
   return self;
}

- (id) read: (TypedStream *) stream
{
   /*
    *Do the reverse to write: - reconstruct the superclass...
    */
   [super read:stream];

   /*
    *And reconstruct the instance variables from the stream...
    */
   objc_read_types(stream, "i", &current_time);
   return self;
}

- (id) send
{
   //Convenience method to do the writing. We open stdout as our byte stream
   TypedStream *s = objc_open_typed_stream(stdout, OBJC_WRITEONLY);

   //Write the object to the stream
   [self write:s];

   //Finish up - close the stream.
   objc_close_typed_stream(s);
}
@end
Sender.c
#import "Sender.h"

int
main(void)
{
   Sender *s = [Sender new];
   [s setTime];
   [s send];

   return 0;
}
Receiver.m
#import "Receiver.h"

@implementation Receiver

- (id) receive
{
   //Open stdin as our stream for reading.
   TypedStream *s = objc_open_typed_stream(stdin, OBJC_READONLY);

   //Allocate memory for, and instantiate the object from reading the stream.
   t = [[Sender alloc] read:s];
   objc_close_typed_stream(s);
}

- (id) print
{
   fprintf(stderr, "received %d\n", [t time]);
}

@end
Receiver.c
#import "Receiver.h"

int
main(void)
{
   Receiver *r = [Receiver new];
   [r receive];
   [r print];

   return 0;
}

Java

Java provides automatic serialization which requires that the object be marked by implementing the java.io.Serializable interface. Implementing the interface marks the class as "okay to serialize," and Java then handles serialization internally. There are no serialization methods defined on the Serializable interface, but a serializable class can optionally define methods with certain special names and signatures that if defined, will be called as part of the serialization/deserialization process. The language also allows the developer to override the serialization process more thoroughly by implementing another interface, the Externalizable interface, which includes two special methods that are used to save and restore the object's state.

There are three primary reasons why objects are not serializable by default and must implement the Serializable interface to access Java's serialization mechanism.

  1. Not all objects capture useful semantics in a serialized state. For example, a Thread object is tied to the state of the current JVM. There is no context in which a deserialized Thread object would maintain useful semantics.
  2. The serialized state of an object forms part of its class' compatibility contract. Maintaining compatibility between versions of serializable classes requires additional effort and consideration. Therefore, making a class serializable needs to be deliberate design decision and not a default condition.
  3. Serialization allows access to non-transient private members of a class that are not otherwise accessible. Classes containing sensitive information (for example, a password) should not be serializable or externalizable.

The standard encoding method uses a simple translation of the fields into a byte stream. Primitives as well as non-transient, non-static referenced objects are encoded into the stream. Each object that is referenced by the serialized object and not marked as transient must also be serialized; and if any object in the complete graph of non-transient object references is not serializable, then serialization will fail. The developer can influence this behavior by marking objects as transient, or by redefining the serialization for an object so that some portion of the reference graph is truncated and not serialized.

It is possible to serialize Java objects through JDBC and store them into a database. [1]

While Swing components do implement the Serializable interface, it is important to remember that they are not portable between different versions of the Java Virtual Machine. As such, a Swing component, or any component which inherits it, may be serialized to an array of bytes, but it is not guaranteed that this storage will be readable on another machine.

Example
import java.io.*;
import java.util.*;

public class Serialize implements Serializable
{
   
   /**
    * @param obj '''''Object''''' - The object that is saved.
    * @param filename '''''String''''' - The filename of the file it is saved to.
    */
   public static void save(Object obj, String filename) throws IOException {
       ObjectOutputStream objstream = new ObjectOutputStream(new FileOutputStream(filename));
       objstream.writeObject(obj);
       objstream.close();
   }
   
   /**
    * @param filename '''''String''''' - The filename for the file to be loaded
    */
   public static Object load(String filename) throws Exception {
       ObjectInputStream objstream = new ObjectInputStream(new FileInputStream(filename));
       Object obj = objstream.readObject();
       objstream.close();
       return obj;
   }
   
   /**
    * @param args '''''String[]''''' - the command line arguments
    */
   public static void main(String[] args) {
       /**
        * Trying to use serialization to save a Vector to a file.
        * The vector is read from file, one entry is added and then the vector is written
        * back to file, overwriting the previous contents.
        */
       
       Vector v;
       try {
           v = (Vector) load("friends.ser");
           System.out.println("Read: "+v);
       } catch(Exception e) {
           System.out.println("File not found. Creating it.");
           v = new Vector();
           v.addElement("Peter");
           v.addElement("John");
           v.addElement("Bryan");
           System.out.println("Created: "+v);
       }
       
       v.addElement("Friend"+v.size());
       try {
           save(v, "friends.ser");
           System.out.println("Saved: "+v);
       } catch(Exception e) {
           System.out.print("Error saving file: ");
           e.printStackTrace();
       }
   }
}

ColdFusion

ColdFusion allows data structures to be serialized to WDDX with the <cfwddx> tag.

OCaml

OCaml's standard library provides marshalling through the Marshal module (its documentation). While OCaml programming is statically type-checked, uses of the Marshal module may break type guarantees, as there is no way to check whether an unmarshalled stream represents objects of the expected type.

Perl

Several Perl modules available from CPAN provide serialization mechanisms, including Storable and FreezeThaw.

Storable includes functions to serialize and deserialize Perl data structures to and from files or Perl scalars.

use Storable;

# Create a hash with some nested data structures
my %struct = ( text => 'Hello, world!', list => [1, 2, 3] );

# Serialize the hash into a file
store \%struct, 'serialized';

# Read the data back later
my $newstruct = retrieve 'serialized';

In addition to serializing directly to files, Storable includes the freeze function to return a serialized copy of the data packed into a scalar, and thaw to deserialize such a scalar. This is useful for sending a complex data structure over a network socket or storing it in a database.

When serializing structures with Storable, there are network safe functions that always store their data in a format that is readable on any computer at a small cost of speed. These functions are named nstore, nfreeze, etc. There are no "n" functions for deserializing these structures - the regular thaw and retrieve deserialize structures serialized with the "n" functions and their machine-specific equivalents.

C

The tpl library supports serializing C data structures into an efficient, native binary representation. The serialized data can be reversibly converted to a human-readable XML representation.

C++

Boost Serialization, libs11n, and Sweet Persist are libraries that provide support for serialization from within the C++ language itself. They all integrate well with the STL. Boost Serialization and Sweet Persist support serialization in XML and binary formats. The libs11n library supports serialization to and from several text formats (including 3 flavors of XML) as well as to and from sqlite3 and MySQL databases.

The Microsoft Foundation Class Library has comprehensive support for serialization to a binary format. It doesn't have support for the STL but does support its own containers.

Alternatively XML Data Binding implementations, like XML Schema to C++ data binding compiler, provide support for serialization to and from XML by generating C++ source code from an intermediate specification (e.g. an XML schema).

Python

Python implements serialization through the built-in pickle, and to a lesser extent, the older marshal modules. Marshal does offer the ability to serialize Python code objects, unlike pickle.

PHP

PHP implements serialization through the built-in 'serialize' and 'unserialize' functions. PHP can serialize any of its datatypes except resources (file pointers, sockets, etc.).

For objects (as of at least PHP 4) there are two "magic methods" than can be implemented within a class — __sleep() and __wakeup() — that are called from within serialize() and unserialize(), respectively, that can clean up and restore an object. For example, it may be desirable to close a database connection on serialization and restore the connection on unserialization; this functionality would be handled in these two magic methods. They also permit the object to pick which properties are serialized.

REBOL

REBOL will serialize to file (save/all) or to a string! (mold/all). Strings and files can be deserialized using the polymorphic load function.

Ruby

Ruby includes the standard module Marshal with 2 methods dump and load, akin to the standard Unix utilities dump and restore. These methods serialize to the standard class String, that is they effectively become a sequence of bytes.

Some objects can't be serialized (doing so would raise a TypeError exception):

  • bindings,
  • procedure objects,
  • instances of class IO,
  • singleton objects

If a class requires custom serialization (for example, it requires certain cleanup actions done on dumping / restoring), it can be done by implementing 2 methods: _dump and _load. The instance method _dump should return a String object containing all the information necessary to reconstitute objects of this class and all referenced objects up to a maximum depth given as an integer parameter (a value of -1 implies that depth checking should be disabled). The class method _load should take a String and return an object of this class.

class Klass
  def initialize(str)
    @str = str
  end
  def sayHello
    @str
  end
end

o = Klass.new("hello\n") 
data = Marshal.dump(o) 
obj = Marshal.load(data) 
obj.sayHello   »  "hello\n"

Squeak Smalltalk

There are several ways in Squeak Smalltalk to serialize and store objects. The easiest and most used method will be shown below. Other classes of interest in Squeak for serializing objects are SmartRefStream and ImageSegment.

To store a Dictionary (sometimes called a hash map in other languages) containing some nonsense data of varying types into a file named "data.obj":

| data rr |
data := Dictionary new.
data at: #Meef put: 25;
	at: 23 put: 'Amanda';
	at: 'Small Numbers' put: #(0 1 2 3 four).
rr := ReferenceStream fileNamed: 'data.obj'.
rr nextPut: data; close.

To restore the Dictionary object stored in "data.obj" and bring up an inspector containing the data:

| restoredData rr |
rr := ReferenceStream fileNamed: 'data.obj'.
restoredData := rr next.
restoredData inspect.
rr close.

Other Smalltalk dialects

Object serialization is not part of the ANSI Smalltalk specification. As a result, the code to serialize an object varies by Smalltalk implementation. The resulting binary data also varies. For instance, a serialized object created in Squeak Smalltalk cannot be restored in Ambrai Smalltalk. Consequently, various applications that do work on multiple Smalltalk implementations that rely on object serialization cannot share data between these different implementations. These applications include the MinneStore object database [2] and some RPC packages. A solution to this problem is SIXX [3], which is an package for multiple Smalltalks that uses an XML-based format for serialization.

Lisp

Generally a Lisp data structure can be serialized with the functions "read" and "print". A variable foo containing, for example, a list of arrays would be printed by (print foo). Similarly the contents of a stream can be read into a variable by (read foo). These two parts of the Lisp implementation are called the Printer and the Reader. The output of "print" is human readable; it uses lists demarked by parentheses, for example: (4 2.9 "x" y).

In many types of Lisp, including Common Lisp, the printer cannot represent every type of data because it is not clear how to do so. In Common Lisp for example the printer cannot print CLOS objects. Instead the programmer may write a method on the generic function print-object, this will be invoked when the object is printed. This is somewhat similar to the method used in Ruby.

Lisp code itself is written in the syntax of the reader, called read syntax. Most languages use separate and different parsers to deal with code and data, Lisp only uses one. A file containing lisp code may be read into memory as a data structure, transformed by another program, then possibly executed or written out. See REPL.

Haskell

In Haskell, serialization is supported for types by inheritance of the Read and Show type classes. Every type that inherits the Read class defines a function that will extract the data from the string representation of the dumped data. The Show class, in turn, contains the show function from which a string representation of the object can be generated.

The programmer need not define the functions explicitly -- merely declaring a type to be deriving Read or deriving Show, or both, will make the compiler generate the appropriate functions.

Windows PowerShell

Windows PowerShell implements serialization through the built-in cmdlet Export-CliXML. Export-CliXML serializes .NET objects and stores the resulting XML in a file.

To reconstitute the objects, use the Import-CliXML cmdlet, which generates a deserialized object from the XML in the exported file. Deserialized objects, often known as "property bags" are not live objects; they are snapshots that have properties, but no methods.

# Create a hash with some nested data structures
$struct = @{text = 'Hello, world!'; list = 1,2,3}

# Serialize the hash into an XML file
$struct | Export-Clixml serialized.xml

# Read the data back later
$newstruct = Import-Clixml serialized.xml

The serialized data structures are stored in XML format:

<Objs Version="1.1" xmlns="http://schemas.microsoft.com/powershell/2004/04">
  <Obj RefId="RefId-0">
    <TN RefId="RefId-0">
      <T>System.Collections.Hashtable</T>
      <T>System.Object</T>
    </TN>
    <DCT>
      <En>
        <S N="Key">text</S>
        <S N="Value">Hello, world!</S>
      </En>
      <En>
        <S N="Key">list</S>  
        <Obj N="Value" RefId="RefId-1">
          <TN RefId="RefId-1">
            <T>System.Object[]</T>
            <T>System.Array</T>
            <T>System.Object</T>
          </TN>
          <LST>
            <I32>1</I32>
            <I32>2</I32>
            <I32>3</I32>
          </LST>
        </Obj>
      </En>
    </DCT>
  </Obj>
</Objs>

Two dimensional data structures can also be (de)serialized in CSV format using the built-in cmdlets Import-CSV and Export-CSV.

See also

For Java:

For C++:

For PHP: