Talk:ZPR
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apparently there's something (an algorithm?) that's called ZPR used within computer graphics (OpenGL and such). Would be nice to have a description here.
This is the current revision of this page, as edited by Hydrogen Iodide (talk | contribs) at 02:53, 23 August 2008 (add {{DisambigProject}} tag using AWB). The present address (URL) is a permanent link to this version.
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apparently there's something (an algorithm?) that's called ZPR used within computer graphics (OpenGL and such). Would be nice to have a description here.