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LOLCODE

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LOLCODE is an esoteric programming language inspired by the language expressed in examples of the LOLCAT Internet meme.[1] The language was created in 2007 by Benjamin Baer, researcher at the Computing Department of Lancaster University.[2]

The language is not clearly defined in terms of operator priorities and correct syntax, but several functioning interpreters and compilers already exist. The language has been proven Turing-complete by the implementation of a Brainfuck compiler.[3]

Language structure and examples

LOLCODE is written in heavily compressed (shortened) English Internet slang, and a person who understands this slang can often understand a LOLCODE program without prior experience. Here follows a Hello world program and a simple program to output a file to a monitor. Highly accessible, similar code was printed in the Houston Chronicle.[1]

Example 1:

HAI
CAN HAS STDIO?
VISIBLE "HAI WORLD!"
KTHXBYE [4]
Code Comment
HAI In all LOLCODE programs, HAI (an internet slang misspelling of "hi") introduces the program.
CAN HAS [FILE]? In many programming languages, one of the first statements will be a library inclusion for common functions such as input and output. Typically this is included by a call such as #include <stdio.h> [stdio standing for standard input/output library]. This command is a tongue in cheek corruption of that, asking if a file is obtainable, obtaining it if possible, and raising an exception if not[5]. It is there primarily for authenticity — in fact, it is ignored in current implementations of LOLCODE.
VISIBLE [MESSAGE] prints a message to the screen.
KTHXBYE HAI introduces the program, so KTHXBYE (meaning "Okay — thanks — bye!") terminates it.

Example 2:

HAI
CAN HAS STDIO?
PLZ OPEN FILE "LOLCATS.TXT"?
    AWSUM THX
        VISIBLE FILE
    O NOES
        INVISIBLE "ERROR!"
KTHXBYE [4]

In this example, commands to open a file (PLZ OPEN FILE "NAME"? — "Please try to open a file?"), and error handling (AWSUM THX — "Awesome, thanks!", and O NOES — "Oh no!") are introduced.

Other commands include I HAS A variable for declaring variables, LOL variable R value ("laughter [at] variable [is/are/being] value") for assigning them, sending error messages to the front end via INVISIBLE instead of VISIBLE, and BTW ("by the way") to denote a comment, making the parser ignore the rest of the line. Loops are created with IM IN YR label (from an internet meme "I'm in your ___"), and ended with KTHX ("okay-thanks!"). Loops lack counters or conditions, and thus do not cease inherently. They must be manually broken with the GTFO (deprecated in favor of ENUF – "enough" in Leetspeak) [6] command. Loops can also be ended with the conditional IZ command:

Example 3:

HAI
CAN HAS STDIO?
I HAS A VAR
IM IN YR LOOP
   UP VAR!!1
   IZ VAR BIGGER THAN 10? KTHX
   VISIBLE VAR
IM OUTTA YR LOOP
KTHXBYE  [4]

This simple program displays the numbers 1–10 and terminates (as of specification 1.0). The same program as of specification 1.2 is (assuming VAR starts at 0):

HAI
CAN HAS STDIO?
IM IN YR LOOP UPPIN YR VAR TIL BOTHSAEM VAR AN 10
    VISIBLE SUM OF VAR AN 1
IM OUTTA YR LOOP
KTHXBYE

Implementations

There is a .NET compiler for LOLCODE written by Nick Johnson,[7] and featured in Microsoft developer training seminars, TechEd 2007 Conference (Australia).[8][9][10]

PL/LOLCODE, a project headed by Josh Tolley, makes LOLCODE available as a server-side programming language inside PostgreSQL.[11]

Microsoft Dynamic Language Runtime has an implementation of LOLCODE for testing purposes.[12]

References

  1. ^ a b Dwight Silverman (2007-06-06). "I'M IN UR NEWSPAPER WRITIN MAH COLUM". Chron.com. Retrieved 2007-06-06. {{cite web}}: Check date values in: |date= (help)
  2. ^ Lancaster University Computing Department News
  3. ^ Arachnid. "Proof that LOLCode is turing complete:BrainF*** interpreter in LOLCode". forum.lolcode.com. Retrieved 2008-10-05.
  4. ^ a b c Adam Lindsay (2007-05-25). " "LOLCODE main page". lolcode.com. Retrieved 2007-10-02. {{cite web}}: Check |url= value (help); Check date values in: |date= (help)
  5. ^ "keywords:can-has · LOLCODE". Retrieved 2008-02-10.
  6. ^ SORN.net
  7. ^ LOLCODE .NET compiler at Google Code
  8. ^ TechEd Day 2: Microsoft announces LOLCode support, Long Zheng
  9. ^ LOLcode in next Visual Studio? For young and funny cats, NetworkWorld.com
  10. ^ Video of LOLCODE presentation at TechEd 2007
  11. ^ PL/LOLCODE, pgFoundry
  12. ^ Deep DLR, John Lam and Martin Maly