Jump to content

Talk:Planar (computer graphics)

Page contents not supported in other languages.
From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by 64.81.58.56 (talk) at 09:26, 24 October 2005. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Perhaps some drawn images would better show how planar graphics are stored in ram


Can someone explain why planar images are easier to scroll in hardware? It's not obvious to me. Mr2001 12:50, 16 July 2005 (UTC)[reply]

Agreed, outside of being more space efficient in most cases of the time, therefore requiring less data moving, it doesn't seem to make sense. In fact having eight pixels partially represented in one byte would make horizontal scrolling somewhat nightmarish in software. In hardware the Amiga had support for scrolling, which outside for what I imagine to be a complexity boost in hardware support for that, has no appreciable effect on ease of pointer-adjusting-based scrolling versus chunky representations.