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Saboteur (card game)

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Saboteur
DesignersFrederic Moyersoen
PublishersZ-Man Games
Players3–10
Setup time<5 minutes
Playing time30 minutes
ChanceMedium
Age range8 and up
SkillsTile matching
Hand Management
Bluffing

Saboteur is a mining-themed card game, designed by Frederic Moyersoen and published in 2004 by Z-Man Games.[1]

Gameplay

Players are assigned either a "Miner" or a "Saboteur" role, and given a mixed hand of path and action cards, and take turns in succession playing one card from their hand (or discarding it) and collecting a new one from the draw pile.

Miners may play a path card in order to progress in building a tunnel from a special card which represents the mine start to one of the three special cards that represent possible gold locations (only one of which is effectively gold, but the players do not know which when the game begins as they are placed face down), while Saboteurs try to play path cards which actually hinder such progress (for example by ending paths or making them turn in opposite directions).

Either player can instead play an action card, which have varying effects such as blocking other players from building paths (breaking their tools, in the game's analogy) or unblocking themselves or other players (usually the ones they believe to share the same role of either Miner or Saboteur).

A round ends either when a path is established from the start card to the gold card (in which case the miners win) or there are no more cards in the players' hands and no successful path was established (in which case the victory is awarded to the Saboteurs). Players in the victory role are then awarded some gold nuggets.

A game is composed of three such rounds, in order for the majority of the players to have a chance at playing both roles. At the end of the three rounds, the player with more gold nuggets wins.

References

  1. ^ "Saboteur web site". Z-Man Games. Retrieved 2009-03-04.