Jump to content

ToeJam & Earl in Panic on Funkotron

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Bridies (talk | contribs) at 05:31, 10 May 2009 (→‎Reception and legacy: link). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

ToeJam & Earl in Panic on Funkotron
Developer(s)Johnson Voorsanger Productions
Publisher(s)Sega
Producer(s)Bert Schroeder
Designer(s)Greg Johnson
SeriesToeJam & Earl
Platform(s)Sega Mega Drive/Genesis, Virtual Console
Release1993 (Mega Drive/Genesis) June 1, 2007 (Virtual Console)
Genre(s)Platform
Mode(s)Single-player, 2-player co-op

ToeJam & Earl in Panic on Funkotron is a platform video game, developed by Johnson Voorsanger Productions and published by Sega in 1993 for the Mega Drive. The game is the sequel to cult video game ToeJam & Earl, released in 1991. The game concerns two alien protagonists, ToeJam and Earl, both of whom have escaped from Earth, where they had crash landed. After returning to their home planet of Funkotron, the duo discover a number of antagonistic Earthlings have stowed away on the spacecraft and are wreaking havoc across the planet. The player must hunt down these Earthlings, imprison them in jars before sending them back to Earth.

The game's platform format was a departure from the original ToeJam & Earl, a treasure hunt game with randomly generated levels, inspired by the game Rogue.[1] Creators Greg Johnson and Mark Voorsanger originally began designing a game built on the concepts of the original, but changed to a more generic type of game due to a lack of support for their vision on the part of Sega. The game was critically well received, with reviewers praising the graphics, soundtrack, fluid action and two-player mode. It was also a commercial success, but fans of ToeJam & Earl were disappointed and confused by the radical change in direction.

Since its release ToeJam & Earl in Panic on Funkotron has been remembered as a "selling-out", inferior to the original game, with Johnson and Voorsanger stating they regret moving away from their prototype sequel in the vein of ToeJam & Earl. Research has suggested that a significant minority of fans favor ToeJam & Earl in Panic on Funkotron as the best in the series. Together with its predecessor, the game comprises one of the Mega Drive's "key exclusive franchises", which eventually spawned a third installment in 2002, albeit a commercial failure with mixed reviews. ToeJam & Earl in Panic on Funkotron was re-released in 2007 for the Wii's Virtual Console, receiving mixed reviews.

Overview

ToeJam (right) and Earl (left) leap over an antagonistic Earthling (below Earl)

The plot of the game follows on from that of its predecessor, which saw ToeJam and Earl crash land on Earth. After escaping to their home planet of Funkotron, the characters discover that antagonistic Earthlings have stowed-away on the duo's spacecraft.[2] A sub-plot involves ToeJam and Earl's attempt to lure Lamont the Funkapotamos back from the Funk Dimension, where he is hiding from the invading Earthlings.[3]

ToeJam and Earl must hunt down these antagonists, which include a "pneumatic-drill-crazed construction worker, a camera-wielding tourist, our old friends the bogymen [sic], pea-shooter armed kids and a rather rotund woman with ankle-snapping poodles."[4] Capturing Earthlings involves rummaging for them bushes and trees, before pelting the antagonist with "jars" which imprison the Earthling. The player completes a level by catching all the at large Earthlings and sending them back to Earth via spacecraft.[5]

The player can use points, earned by capturing Earthlings, to buy power-ups such as the "Funk Scan" or "Funk Move".[6] The former is a "radar view",[5] which "applies a warped, colorful filter over the screen, revealing hidden power ups". The "Funk Move" allows the protagonists to teleport, thus dodging enemies or passing through walls.[6] Bonus minigames can also be found throughout the game. "Jam Out" involves repetition of a rhythm in an effort to score points. The "Hyper Funk Zone" sees the characters propelled forward in search of bonus points, while "Fungus Olympics" is "not unlike synchronized swimming".[6]

Development

After the success of the original game, Johnson Voorsanger Productions began work on a sequel in 1992. The developer spent three to four months building on the original mechanics, adding elements such as indoor areas and additional terrain types, though the randomly generated levels were removed. The plot of this prototype would see ToeJam & Earl "return to Earth to stage a rap concert, only to find they've lost their CDs" which would form the basis of the game's treasure hunt.[1] Sega however conferred that they did not "understand" the game and though the "decision was still ultimately with Johnson and Voorsanger", the developer started work on a more generic side-scrolling platform game, a concept to which Sega had been more receptive.[1] The increased size of the game's cartridge over the original allowed for greater graphical detail. The soundtrack, including the original theme, was remixed and given a more layered quality.[1]

Reception and legacy

The game was met with considerable anticipation, positive reviews and commercial success according to IGN,[1] with GamaSutra also recalling a positive critical reaction.[7] A contemporary review in the Chicago Tribune called it a "beautifully designed game", as well as praising the Herbie Hancock-inspired soundtrack and non-violent action.[4] The Washington Times also gave a positive verdict, stating: "This is one of the funniest games we've ever seen. The graphics are superb, and the action and control are flawless."[3] Business Week wrote that "Sega knows what the kids find cool" with reference to the game.[8] Fans of the original ToeJam & Earl however were disappointed and confused by the game's departure from the original concept to a more generic platforming format,[1][7] with GameSpot and Shacknews later asserting that the game disappointed upon its initial release.[5][6]

ToeJam & Earl in Panic on Funkatron and ToeJam & Earl comprised one of the Mega Drive's "key exclusive franchises".[9] However, Sega's subsequent video game console, the Saturn, performed poorly in the North American market and thus the franchise was neglected. A ToeJam & Earl game for the Nintendo 64 was canceled, but a third instalment, ToeJam & Earl III: Mission to Earth, was eventually released for Microsoft's Xbox in 2002. The game returned to the concepts of the original game, but generated mixed reviews and poor sales.[1]

Since its release, ToeJam & Earl in Panic on Funkotron "has developed a negative reputation as a selling-out of a daring design".[1] With hindsight, Johnson and Voorsanger have stated they regret moving from the prototype sequel to a side-scrolling platform game,[1][7] though Johnson maintains "ToeJam & Earl 2 was a very original side-scrolling game".[7] Johnson has further asserted that Toyoda Shinobu, who had been Sega's Vice President of Development "admitted that it was probably a mistake on Sega's part to jump to a side-scroller".[7] A survey by IGN found that a majority of the franchise's fans favored the original ToeJam & Earl as the best game in the series; however a significant minority of respondents preferred ToeJam & Earl in Panic on Funkotron at 28%.[10] Research by the game's developers, prior to the conception of the third game, also found that a majority of fans preferred ToeJam & Earl though the developers also claimed to find that "Panic on Funkotron was loved and admired by many".[11]

The game was re-released on the Wii's Virtual Console on June 1, 2007 in Europe and June 4, 2007 in North America.[2] IGN gave the game a "solid" seven out of ten. Though it felt the original game was superior, the online magazine praised the two-player cooperative mode, fluid animations and the "fair number of extras that add a lot of depth".[2] GameSpot however gave the game a "mediocre" five out of ten, deeming it "forgettable" and "not much fun", though it noted the detailed "unique look" and parallax scrolling.[5] Eurogamer, which gave ToeJam and Earl's re-release a negative review, praised the departure from the predecessor's concept, saying "it gets some kudos at least for not following the 'more of the same' game sequel mentality." The reviewer praised the "forward thinking" environment interaction, but ultimately decided to give the game a middling score, saying "for all its bold ideas, the basic platforming mechanic is pretty shonky".[12]

References

  1. ^ a b c d e f g h i Travis Fahs, Funkotronics 101, IGN, Jan 15, 2009, Accessed Apr 17, 2009
  2. ^ a b c Lucas M. Thomas, ToeJam & Earl in Panic on Funkotron Review, IGN, June 4, 2007, Accessed Apr 18, 2009
  3. ^ a b Chip & Jonathan Carter, "Jamming to more funky fun", The Washington Times, Mar 26, 1994, p. B10
  4. ^ a b Eugenia C. Daniels, "Funkotron Game is Hip and Blood-Free", Chicago Tribune, Jun 24, 1994, p. 78
  5. ^ a b c d Jeff Gerstmann, ToeJam & Earl in Panic on Funkotron Review, GameSpot, May 31, 2007, Accessed Apr 18, 2009
  6. ^ a b c d Nick Breckon, ToeJam & Earl in Panic on Funkotron Virtual Console Review, Shacknews, Jun 13, 2007, Accessed Apr 18, 2009
  7. ^ a b c d e Alistair Wallis, Playing Catch Up: ToeJam & Earl's Greg Johnson, GamaSutra, Nov 16, 2006, Accessed Apr 17, 2009
  8. ^ Richard Brandt, Neil Gross & Peter Coy, SEGA!, Business Week, Feb 21, 1994, Accessed Apr 18, 2009
  9. ^ IGN Staff, The Wednesday 10: Ill-Fated Franchise Reboots, IGN, Jan 28, 2009, Accessed Apr 18, 2009
  10. ^ Levi Buchanan, ToeJam & Earl Favorites, IGN, Jan 20, 2009, Accessed Apr 19, 2009
  11. ^ Sam Kennedy, ToeJam & Earl Go PlayStation 2, GameSpot, June 2, 1999, Accessed Apr 19, 2009
  12. ^ Dan Whitehead, Virtual Console Roundup, EuroGamer, June 2, 2007, Accessed Apr 18, 2009