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Lost Planet 2

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Template:Future game

Lost Planet 2
North American cover
Developer(s)Capcom
Publisher(s)Capcom
Designer(s)Jun Takeuchi (producer)
Kenji Oguro (director)
EngineMT Framework 2.0
Platform(s)PlayStation 3, Microsoft Windows, xbox 360
Genre(s)Third-person shooter, RPG
Mode(s)Single player, Co-op, Multi-player

Lost Planet 2 is an upcoming third-person shooter video game set to be released in 2010. The game is the sequel to Lost Planet: Extreme Condition, taking place ten years after the events of the first game. It is both developed and published by Capcom. The game is being developed for the Xbox 360, Windows, and PlayStation 3.[1]

On February 24, 2009 an exclusive trailer was released on Xbox Live Marketplace. The trailer showed the game's producer, Jun Takeuchi, explaining the story and gameplay of Lost Planet 2.

Plot

The story takes place back on E.D.N. III 10 years after the events of the first game. The snow has melted to reveal jungles and more tropical areas that have taken the place of more frozen regions. The game will center on the the fictional corporation known as NEVEC (NEo-VEnus Construction) and their ongoing war to gain T-ENG (Thermal-ENerGy).[2] Player(s) will assume control of a group of soldiers battling the Akrid, a race of large insects native to E.D.N. III. The Akrid have expanded their armies and return much more powerful in Lost Planet 2.

Recurring story elements from the original Lost Planet include major boss battles and extreme terrain, amongst other things. The player character will be able to pilot mechanized armor suits, known as Vital Suits (VSs). Players may now ride on the side of some VSs as well. There is also a VS that allows for up to four players to pilot at once. How this will work has yet to be announced.

There will be many boss battles featured in the game. Due to the advantage of Co-op multiplayer, there will be many different ways to combat bosses in the game. One such battle, as released in an online video by Capcom, reveals a 6-legged, salamander-like Akrid being assaulted by the player character and their squad.[3] Acoording to Eurogamer, the giant Akrid may be killed by standard gunfire, Vital Suits, or by going directly into the beast's intestines via his mouth. The latter method was compared to the giant worm scenario from Gears of War 2 in means of scale and methodology.[4]

Gameplay

Gameplay from the announcement trailer of Lost Planet 2

Lost Planet 2 is primarily a third person shooter with some RPG elements.[4]

Many of the original gameplay features from Lost Planet will return, but new to the sequel is co-op support for the campaign, which supports up to 4 players online.[5] Capcom has yet to give further details on how the co-op will work. The game will allow strictly single-player playability, with the other characters in the squad being controlled by AI bots. Bots will also be present if the storyline consists of a squad larger than the four co-op players at any time. The campaign experience will also change based on the players actions in the game, though it has not been announced how or to what extent.[6]Lost Planet 2 will also allow players to gain experience points by playing online battles and by playing the co-op campaign. Kenji Orguro and Jun Takeuchi announced that the game would reward players with points for playing in a unique manner and completing extra objectives in missions.[7]

Unlike its predecessor, Lost Planet 2 will allow players to create and customize their own player for use in multiplayer and single player. Players will be able to customize their character's head, body, back and legs and will allow them to unlock more clothing and body types after leveling up and downloading content. The game will also let players to edit gestures, weapon models, and color palettes used. But weapons used in multiplayer will have to be unlocked through leveling up. As for multiplayer, Lost Planet 2 will feature 16 player versus and will contain game modes used both in Lost Planet: Extreme Condition and Lost Planet: Colonies Edition.[6] Also unlike Lost Planet, Lost Planet 2 will not constantly drain players of Thermal-Energy. This is due to the warmer climate, which can sustain T-ENG presence longer than a cold climate, which drains thermal energy bit by bit. Instead, energy can only be drained when the player pilots VS and uses weapons that require energy. If a player loses all of his energy, a player can give him some of his energy through a new weapon to keep players alive.[8]

Development

Lost Planet 2 was originally announced on February 24, 2009 over an Xbox Live video. The video included gameplay segments, story reveals, and recurring features from Lost Planet. Lost Planet 2 will be running on the MT-Framework 2.0, an updated version of the engine used in several Capcom-developed games.[9] In mid-April 2009, a video was released by Eurogamer with a boss battle being depicted in real-time gameplay. The video showed T-ENG usage, mechs, deployable health fields, and many other features in the game.[4]

At E3 2009, Capcom previewed Lost Planet 2 's co-op campaign and gave the game a Winter 2009 release date.[8]

References

  1. ^ "Lost Planet 2 found on PS3 in 2010". Gamespot. Retrieved 2009-06-03. {{cite web}}: Text "publisher" ignored (help)
  2. ^ "Lost Planet Preview - Page 1". Eurogamer. 2009-04-27. Retrieved 2009-04-29.
  3. ^ "Lost Planet 2 Multiplayer Boss Battle". Retrieved 2009-04-29.
  4. ^ a b c "Lost Planet Preview - Page 2". Eurogamer. 2009-04-27. Retrieved 2009-04-29.
  5. ^ "Lost Planet 2 Has Story Co-Op for four". EuroGamer. February 25, 2009. Retrieved 2009-03-06.
  6. ^ a b Brudvig, Erik (August 28, 2009). "Lost Planet 2 First Look". IGN. p. 2. Retrieved 2009-04-30.
  7. ^ "All Access Preview: Lost Planet 2". X-Play. May 4, 2009. p. 1. Retrieved 2009-05-05. {{cite web}}: Unknown parameter |coauthors= ignored (|author= suggested) (help)
  8. ^ a b Goldstein, Hilary (2009-04-06). "E3 2009: Lost Planet 2 Co-Op Hands-On". IGN. p. 1. Retrieved 2009-06-06.
  9. ^ "Capcom Announces Lost Planet 2". joystiq. February 23, 2009. Retrieved 2009-03-06.