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Kermit (protocol)

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Kermit is a computer file transfer/management protocol and a set of communications software tools primarily used in the early years of personal computing in the 1980s; it provides a consistent approach to file transfer, terminal emulation, script programming, and character set conversion across many different computer hardware and OS platforms.

Technical

The Kermit protocol supports text and binary file transfers on both full-duplex and half-duplex 8 bit and 7-bit serial connections in a system- and medium-independent fashion, and is implemented on hundreds of different computer and operating system platforms. On full-duplex connections, a Sliding Window Protocol is used with selective retransmission which provides excellent performance and error recovery characteristics. On 7-bit connections, locking shifts provide efficient transfer of 8-bit data. When properly implemented, as in the Columbia University Kermit Software collection, Columbia University's Kermit group claim performance is equal to or better than other protocols such as ZMODEM, YMODEM, and XMODEM, especially on poor connections. This is contested [1] On connections over RS-232 Statistical Multiplexers where some control characters do not transmit, Kermit can be configured to work, unlike protocols like XMODEM that require all 256 bytes be transmitted.

History

Kermit was developed at Columbia University in 1981 to allow students to transfer files between IBM or DEC DECSYSTEM-20 mainframe computers and removable media on microcomputers (initially Intertec Superbrains running CP/M). IBM mainframes used an EBCDIC character set and CP/M and DEC machines used ASCII, so conversion between the two character sets was one of the early functions built into Kermit.

CP/M machines used many different floppy disk formats, which meant that one machine could not normally read disks from another CP/M machine. PIP with a very low baud rate (because it had no built-in error correction) could be used to transfer a small simple version of Kermit from one machine to another over a null modem cable, or failing that, a very very simple version of the Kermit protocol could be hand coded in binary in less than 2K using DDT, the CP/M Dynamic Debugging Tool. Once that was done the simple version of Kermit could be used to download a fully functional version. That version could then be used to transfer any CP/M application or data.

The Kermit protocol evolved through the 1980s into a de facto data communications standard[1] for transferring files between dissimilar computer systems. Kermit software has been used for tasks ranging from simple student assignments to solving compatibility problems aboard the International Space Station.[2] It was ported to a wide variety of mainframe, minicomputer and microcomputer systems. Most versions had a user interface based on the original TOPS-20 Kermit. The MS-DOS version of Kermit was developed in 1983. Later versions of some Kermit implementations also support network as well as serial connections.

Implementations that are presently supported include C-Kermit (for Unix and OpenVMS) and Kermit 95 (for versions of Microsoft Windows from Windows 95 onwards and OS/2), but other versions remain available as well. The Kermit protocol can still be used as a bootstrap.

Kermit was initially developed by and distributed for free by the Columbia University, until 1986 when Columbia founded the Kermit Project which took over development and started charging fees for commercial use. The project is self-sufficient.[2]

Kermit was named after Kermit the Frog from The Muppets.[3] The program's icon in the Apple Macintosh version was a depiction of Kermit the Frog. A backronym was nevertheless created, perhaps to avoid trademark issues, KL10 Error-Free Reciprocal Microprocessor Interchange over TTY lines.

Kermit is an open protocol - anybody can base their own program on it, but some Kermit software and source code is copyright by Columbia University.[4]

References

  1. ^ Good, Robin (2003-12-23). "Standards: Do We Really Need Them?". www.masternewmedia.org. Retrieved 2009-04-27.
  2. ^ a b International Space Station Incorporates Kermit (December 2003)
  3. ^ "Kermit - What is it?" The Kermit Project. 26 Oct 2006. Columbia University. 11 Jul 2007 http://www.columbia.edu/kermit/kermit.html.
  4. ^ "Frequently Asked Questions." The Kermit Project. Columbia University. 11 Jul 2007 http://www.columbia.edu/kermit/faq.html#license.

This article is based on material taken from the Free On-line Dictionary of Computing prior to 1 November 2008 and incorporated under the "relicensing" terms of the GFDL, version 1.3 or later.