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Sin & Punishment: Star Successor

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Sin & Punishment: Star Successor
North American front cover of Sin and Punishment: Star Successor.
North American boxart
Developer(s)Treasure
Publisher(s)Nintendo
Platform(s)Wii
Genre(s)Rail shooter
Mode(s)Single-player, two player co-op

Sin & Punishment: Star Successor, known in Europe as Sin and Punishment: Successor of the Skies and in Japan as Tsumi to Batsu: Sora no Kōkeisha (罪と罰~宇宙の後継者~, lit. "Sin and Punishment: Successor of the Universe") is a 2009 rail shooting video game developed by Treasure and published by Nintendo. It is the sequel to the Nintendo 64 video game Sin and Punishment, another rail shooter originally released only in Japan, and globally through Wii's Virtual Console.

Revealed at Nintendo's conference on October 2, 2008, it was released on the Wii in October 29, 2009 in Japan and will be released in Q2 of 2010 in North America and Europe.[1].[2] Set many years after the first game, Sin and Punishment 2 has so far been confirmed to include two new characters: Isa Jou (the son of Saki Amamiya and Airan Jou, the main characters of the first game), and a young girl named Kachi. Nintendo has also announced that the game is compatible with Nintendo Wi-Fi Connection, featuring online leaderboards. While the original game featured English voice acting in both the Japanese and English versions, the sequel has Japanese voice acting for the Japanese version, as well as the option to switch between Japanese and English voice acting in the non-Japanese versions.

At Nintendo's Media Summit on February 24 it was confirmed for a May 7, 2010 release in Europe and a June 27, 2010 release for North America, and with a new subtitle: Star Successor.[3] Nintendo Australia has stated that the game is not currently on their release schedule.[citation needed]

Gameplay

The game can be controlled using one of four control methods: Wii Remote with Nunchuk, Wii Zapper, Classic Controller (as well as the Classic Controller Pro) and the Nintendo GameCube Controller.[4] Playing as either Isa or Kachi, the player traverses through on-rail levels, moving and shooting independently. Attacking enemies can either be shot at from afar, or melee attacked when they are close enough. Some missiles can be melee attacked to turn them against enemies. Getting successive enemy hits whilst remaining unscathed increases the score multiplier, knocking enemy missiles, or alike, also increases the score multiplier.

Reception

The game has received generally favorable reviews, holding a score of 88/100 on Metacritic. It received 90/100 from Eurogamer, GamesTM, Official Nintendo Magazine, Meristation, GameCentral, and Nintendo Life. Eurogamer Italy gave it a 10/10, calling it a "masterpiece". IGN UK also praised it, giving it a 9.2 out of 10, and writing "Forget bullet hell - Treasure has created an awesome slice of bullet heaven."[5]

References

  1. ^ http://www.joystiq.com/2009/06/02/nintendo-reveals-q1-2010-release-for-sin-and-punishment-2/
  2. ^ http://www.1up.com/do/newsStory?cId=3170306
  3. ^ http://kotaku.com/5479263/sin--punishment-2-picross-3d-finally-dated-for-north-america
  4. ^ GameTrailers: Sin and Punishment 2 Japanese Game Overview
  5. ^ "Sin and Punishment 2". Metacritic. Retrieved 2010-03-26.