RuneScape skills
RuneScape skills are abilities that enable players to carry out various tasks. Some skills are members-only, and some skills are only in newer versions of the game. Many of the higher-level abilities in each skill are reserved for members-only. Players gain experience in a skill when they perform tasks related to that skill. A player's amount of experience points (exp or xp) determines the level of that skill. New abilities are given to the player when they reach certain levels. Higher level abilities, in turn, give more experience points to compensate for the roughly quadratic increase in experience needed to reach each new level.
Template:Wikibookschapter In alphabetical order:
Non-Member Skills
Combat
Combat is arguably the most important RuneScape skill. The "combat level" derived from the seven skills: attack, strength, defence, hitpoints, magic, prayer, and ranged. The maximum combat level in RuneScape Classic is 123, and the maximum in RuneScape 2 is 126.
Combat level, in RuneScape 2, can also be determined by your combat type. A warrior, for example, will have higher melee stats than magic or ranged, and would have his combat level based on his melee (strength and attack) stats. A mage would have a combat level based on magic, and a ranger would have a combat level based on range. Prayer, defence, and hitpoints will always influence combat level.
However, it should be noted that the melee skills (eg, attack, strength, and defence,) will raise a player's combat faster than either magic or ranging will. This may result in characters (often created for player killing which will be covered in the next section,) with 60 magic and 60 ranging having a combat of 40, compared to a balanced character with every combat skill being level 30 who would also have a combat of 40. Or more drastically, someone with; 35 attack, 35 strength, and 35 defence; being equivalent to someone with 60 ranging, and 60 magic.
Fighting styles controls the rate of damage done to each character, as well as distribution of experience.
- Accurate- reduce hitting 0 on the opponent, contribute experience to attack when melee or magic when casting spells or ranged when raging.
- Aggressive- Increase damage on the opponent by 1 factor, contribute experience to strength when melee or magic when casting spells
- Defensive- increase being hit 0 by the opponent, contribute experience to defence when melee or both magic and defence when casting spells.
- Rapid- increase damage rate speed on the opponent, contribute experience to range when ranging.
- Long ranged- increase ranging shooting range, contribute experience to both range and defence when ranging.
RuneScape combat is generally divided into 3 class, melee magic and ranged, which formed the combat triangle.
The Combat Triangle is a chart of strengths and weaknesses. Magic will tend to beat melee, ranged will tend to beat magic, and melee will tend to beat ranged.
Melee
Melee based combat is the simplest form of combat a player can choose to specialize in; those who do so are named "warriors".
Warriors dominate over rangers. Melee armour provides a relatively high amount of range defence. Although range armour provides significant melee defence as well, it cannot compare to the defence given to warriors, and therefore rangers are still placed at a disadvantage. In short, warriors hit proportionately more damage on rangers than rangers hit on warriors.
- Attack level determines the chance of a successful strike, as well as what melee weapons you can wield.
- Strength level determines determines the maximum damage a player can deal. Some weapons are tied to this stat as well, such as the Barrow Weapons Dharok and Torag.
- Defence level determines the players ability to "shrug off blows" with no damage taken. This was state in the older letters page of the official site which determined that in melee combat no character ever misses his opponent. Defence also determines what kinds of armour you can wear.
Melee weapons and armour is listed on the articles RuneScape Items#Melee-Related Weaponry, RuneScape Items#Melee-Related Armour
Magic
For a comprehensive description of Magic Weaponry & Armour available, RuneScape Items#Magic-Related Weapons, RuneScape Items#Magic-Related Armour.
Once considered only a supplement to Melee, Magic is now a battle skill in its own right. Mages may wield various Staves & Battlestaves to assist them. Mages may even have some types of Armour specific to them. Magic is a skill intertwined with the skill of Runecrafting
Mages has an advantage over warriors as melee armour gives negative magic defence and mages are able to use spells such as Entangle to bind a warrior in place for a period of time.
Magical attacks are marked by the use of Runestones as a form of ammunition. As with all other combat stats, players must train their magic stats to a higher degree in order to generate a higher damage output, as well as increasing the likelihood of a successful strike. With the appropriate runes and skill level, players may cast a variety of spells. Many higher level spells are available only to members, such as the Elemental Waves. All spells are composed of one or more types of Elemental Runestones, which give the spell its elemental alignment, and a "binding" rune, which gives the spell its type. Each type of binding rune is associated with one type of spell. Below is a list of ALL Magical Spells players may cast. In brackets are the levels required to cast them.
Magic experience is still received when a spell fails. The formula for the amount of experience received is: (Damage X 2) + Base Experience. The Base Experience is the amount of experience received if the spell fails.
Please note, Magic level allows you to cast more spells and increases your accuracy. It cannot increase the max damage a certain spell can do. At level one magic, air strike will do the same damage as level 99 magic. Chaos gauntlets, however, obtained from the Family Crest quest, increase the maximum damage of bolt spells by up to 3 damage.
Apart from combat, Magic can also be used to teleport to set locations at higher levels, or enchant amulets and magical rings which enhance other abilities.
At level 66 magic, members may enter the Magic guild in Yanille.
Basic magic
- Wind Strike (1)
- Confuse (3)
- Water Strike (5)
- Enchant Level 1 Jewellery (7)
- Earth Strike (9)
- Weaken (11)
- Fire Strike (13)
- Bones to Bananas (15)
- Wind Bolt (17)
- Curse (19)
- Bind (20)
- Low Level Alchemy (21)
- Water Bolt (23)
- Varrock Teleport (25)
- Enchant Level 2 Jewellery (27)
- Earth Bolt (29)
- Lumbridge Teleport (31)
- Telekenetic Grab (33)
- Fire Bolt (35)
- Falador Teleport (37)
- Crumble Undead (39)
- Wind Blast (41)
- Superheat Item (43)
- Camelot Teleport (45) (Members only)
- Water Blast (47)
- Enchant Level 3 Jewellery (49)
- Iban Blast (50) (Members only)
- Snare (50) (Members only)
- Magic Dart (50) (Members only)
- Ardougne Teleport (51) (Members only)
- Earth Blast (53)
- High Level Alchemy (55)
- Charge Water Orb (56) (Members only)
- Enchant Level 4 Jewellery (57)
- Fire Blast (59)
- Watchtower Teleport (58) (Members only)
- Charge Earth Orb (60) (Members only)
- Bones To Peaches (60) (Members only)
- Saradomin Strike (60) (Members only)
- Claws of Guthix (60) (Members only)
- Flames of Zamorak (60) (Members only)
- Bones to Peaches (60) (Members only)
- Trollheim Teleport (61) (Members only)
- Wind Wave (62) (Members only)
- Charge Fire Orb (63) (Members only)
- Water Wave (65) (Members only)
- Charge Air Orb (66) (Members only)
- Vulnerability (66) (Members only)
- Enchant Level 5 Jewellery (68) (Members only)
- Earth Wave (70) (Members only)
- Enfeeble (73) (Members only)
- Teleother Lumbridge (74) (Members only)
- Fire Wave (75) (Members only)
- Entangle (79) (Members only)
- Stun (80) (Members only)
- Charge (80) (Members only)
- Teleother Falador (82) (Members only)
- Teleblock (85) (Members only)
- Enchant Level 6 Jewellery (87) (Members only)
- Teleother Camelot (90) (Members only)
Ancient Magicks
Upon completing the Desert Treasure quest, which is members only, players are allowed to use the Ancient Magicks.Ancient Magicks and the normal type of magic cannot be used simultaneously.
To autocast Ancient magicks, you must use the Ancient staff, bought during the Desert Treasure quest. Every spell has a side effect, such as poisoning, blinding, stealing health, or stunning your foe. Several effects are concurrent (you can be blinded while poisoned) and several Ancient Magicks spells allow you to hit multiple targets at once, Burst and Barrage spells will hit targets in a 3 by 3 square.
- Smoke Rush (50)
- Shadow Rush (52)
- Paddewwa Teleport (54)
- Blood Rush (58)
- Senntisten Teleport (60)
- Smoke Burst (62)
- Shadow Burst (64)
- Kharyll Teleport (66)
- Blood Burst (68)
- Ice Burst (70)
- Lassar Teleport (72)
- Smoke Blitz (74)
- Shadow Blitz (76)
- Dareeyak Teleport (78)
- Blood Blitz (80)
- Ice Blitz (82)
- Carrallangar Teleport (84)
- Smoke Barrage (86)
- Shadow Barrage (88)
- Annakarl Teleport (90)
- Blood Barrage (92)
- Ice Barrage (94)
- Ghorrock Teleport (96)
Ranging
For a comprehensive description of Ranging Weaponry & Armour available, RuneScape Items#Ranger-Related Weaponry, RuneScape Items#Ranger-Related Armour.
Ranging is another combat skill, dealing in the art of throwing or firing projectiles at opponents. Range attacks are particularly effective against mages and the armour (Leather or Dragonhide) provides magic defence to the powerful combat spells and spells tend to fail more frequently. While ranging, some of the ammunition fired may spawn near the target intact. These can be picked up, and reused. The Ranged skill is useful in fighting foes from a distance, possibly using hit and run tactics. Another great tactic is having a high magic, attack, and strength because first you weaken your opponent by magic, then you hit them with arrows, if by any chance they come to you kill them by melee. By the time your enemy comes to you, he would be weaken enough for you to kill him in 2 or 1 blow.
Ranging is also intertwined with the member's skill of fletching, as nearly everything made in Fletching uses the Ranging skill when used for its task. As result many members who develop one skill will work at the other at the same time. In any case, Ranging can a be way to reap the benefits of other production skills and provide an alternative way to kill other players (in the wilderness only) and monsters.
The Ranging guild, available to members with a Ranged level of 40 or above.
Prayer
There are different Prayers players may use. In brackets are the levels required to use them.
Prayer | Effects |
---|---|
Thick Skin (1) | Increases the Player's Defence by 5% |
Burst of Strength (4) | Increases the Player's Strength by 5% |
Clarity of Thought (7) | Increases the Player's Attack by 5% |
Rock Skin (10) | Increases the Player's Defence by 10% |
Superhuman Strength (13) | Increases the Player's Strength by 10% |
Improved Reflexes (16) | Increases the Player's Attack by 10% |
Rapid Restore (19) | Restore rate for all Stats except Hitpoints and Prayer doubled |
Rapid Heal (22) | Restore rate for Hitpoints doubled |
Protect Item (25)* | Keeps 1 extra item when the player dies (Will not work for untradeable items) |
Steel Skin (28) | Increases the Player's Defence by 15% |
Ultimate Strength (31) | Increases the Player's Strength by 15% |
Incredible Reflexes (34) | Increases the Player's Attack by 15% |
Protect from Magic (37) | Immunity from Magical Attacks from Monsters (When fighting other players, only 50% of damage is removed) |
Protect from Ranged (40) | Immunity from Ranged Attacks from Monsters (When fighting other players, only 50% of damage is removed) |
Protect from Melee (43) | Immunity from Melee Attacks from Monsters (When fighting other players, only 50% of damage is removed) |
Retribution (46) (Members Only) | Inflicts damage to a 1 unit square radius around the player when he or she is killed |
Redemption (49) (Members Only) | Health amounting to 1/4 of the player's Prayer Level is restored when the player's hitpoints fall below 10% |
Smite (52) (Members Only) | Prayer points amounting to 1/4 of damage inflicted is removed from the opponent's Prayer |
*Note:When dealing with stackable items, such as runes, each rune is counted as one item.
Prayer is a skill based on the burying of bones that are dropped when creatures die. This skill is the most time consuming skill(to speed up the process try getting better bones such as big bones). Though many players choose to ignore it, the prayer skill can be extremely valuable, particularly in the wilderness, and against high level monsters. Depending on one's prayer level, (which could be interpreted as the character's devotion to the RuneScape Gods) a player can invoke many different blessings, from Melee Stat Boosts to Protection of Item after death.
When a player uses a prayer, their prayer points will gradually drop at a set rate depending on their level and the prayer used. Players can use multiple prayers at once; however this will cause their prayer points to drain faster. One's maximum prayer points are equal to their level in prayer. Prayer points can be recharged at any altar (usually found in churches). The "restore prayer" potion will also restore 35% of a player's full prayer level, although this is available only to members. If players have a Holy Wrench in their inventory while drinking a prayer potion, 1 extra prayer point is restored. The Prayer Guild (available to those with a prayer level of 31 or above) is located on the second floor of the Monastery. The altar there recovers prayer to two points above one's prayer. Alternatively, players may also gain 2 extra points if they pray at the statuette of Elidnis in Nardah. They also gain a few extra hitpoints when praying to the statuette.
Prayer experience is achieved by burying bones. Most monsters drop bones when they die. Below is a list of the bones players may obtain and the experience received when burying them is in brackets.
- Bones (4.5)
- Wolf Bones (4.5)(Members only)
- Burnt Bones (4.5)
- Monkey Bones (5)
- Bat Bones (5.25)(Members only)
- Jogre Bones (15)(Members only)
- Zogre Bones (22.5)(Members only)
- Big Bones (25)
- Shaikahan Bones (25)(Members only)
- Baby dragon Bones (30)(Members only)
- Dragon Bones (72)(Members only)
- Fayrg Bones (87)(Members only)
- Raurg Bones (96)(Members only)
- Ourg Bones (140)(Members only)
After completing the Priests in Peril quest, players can gain entry to the Ectofunctus, which through a tedious process, allows the user to get four times the amount of normal experience per bone. However, this process is usually only used for Dragon Bones and the new Zogre Bones, because it is not economical to use with the other bones. Additionally, this process is usually only used after completing the Ghosts Ahoy quest, which provides an Ectophial that can be used to teleport to the Ectofunctus.
Prayer experience can also be obtained by killing Ghasts (after starting the Nature Spirit quest). Each Ghast is worth 30 prayer experience. This is a relatively fast way to gain prayer experience, especially for players with a low Combat Level. The blessed Silver Sickle and Druid Pouches are needed through this method to cast the "Bloom" spell (subsequently recharging the druid pouch) and making the Ghasts vulnerable to mortal weapons respectively. Note that casting the "Bloom" Spell uses up a random amount of Prayer Points.
Prayer experience can also be obtained by burning shades during or after the Shades of Morton quest.
After finishing the Horror from the Deep quest, people are given a Prayer Book and can choose between the three RuneScape gods: Saradomin, Guthix and Zamorak. After all four pages of the book are filled, the player will be able to preach. All books, when completed, give a +5 boost to Prayer. Saradomin's book gives +8 to all defence statistics, while Zamorak's gives +8 to all attack statistics. Guthix's book is a balance between the two, giving +4 to all attack and defence statistics.
People who rely on prayer in combat are often called "prayer beasts". People who use prayer in the Wilderness or Castlewars are called "prayer noobs".
Below is a list of items which give prayer bonuses.
- Monk Robe Top
- Monk Robe Bottom
- Shade Robe Top
- Shade Robe Bottom
- Zamorak Robe Top (Members only)
- Zamorak Robe Bottom(Members only)
- Druid Robe Top (Members only)
- Druid Robe Bottom(Members only)
- Priest Robe Top
- Priest Robe Bottom
- Initiate Large Helmet(Members only)
- Initiate Platemail Body(Members only)
- Initiate Platelegs(Members only)
- Blessed Holy Symbol
- Blessed Unholy Symbol(Members only)
- DragonStone Amulet of Glory(Members only)
- Onyx Amulet of Fury(Members only)
- Bronze Mace
- Iron Mace
- Steel Mace
- Black Mace
- Mithril Mace
- Adamantite Mace
- Rune Mace
- Dragon Mace(Members only)
- Saradomin Prayer Book(Members only)
- Guthix Prayer Book(Members only)
- Zamorak Prayer Book(Members only)
- Verac Armour (Barrows)(Members only)
Cooking
Cooking is one of the most important skills in RuneScape because the food you cooked allows you to recover your health when it is low. Firemaking, Woodcutting and Fishing skills are often also assiociated with cooking. RuneScape includes various types of food which, when eaten, will restore varying amounts of health (hp). The rarer or harder to make foods generally restore more health than more common ones (Shrimp requires level 1 fishing and cooking, and only heals 3. Sharks are level 76 fishing and heal 20); fish is generally regarded to be the best type of cooked food in terms of healing efficiency vs difficulty to obtain.
The Cook's Assistant quest introduces new players to the Cooking skill. As a player's cooking level increases, they will be able to cook more complex types of food, such as lobsters, pizzas, or cakes. Fish are ready to be cooked as soon as they are caught, but other foods such as cakes and pizzas must be prepared before cooked. To cook the raw food, you must use it with a fire, or a range. Some foods (such as pizza or cake) can only be cooked on a range, but these are commonly available in towns, and are free to use. Players with higher cooking levels are less likely to burn their food, and at certain cooking levels, stop burning certain food altogether. Burnt food is inedible and useless (except in the free Witch's Potion quest, where you must bring a piece of burnt meat along with other ingredients to Hetty). After completing the Family Crest quest, players have the option of enchanting the Steel Gauntlets they get as a reward into Cooking Gauntlets, which lowers the chance of burning food, as well as the level that stops you from burning food all together. For example, Lobsters stop burning at approximately level 65-67. With the Gauntlets, players stop burning lobsters at around level 60.
The Cooking Guild, located west of Varrock, is open to all players with a cooking level of 32 or more. A chef's hat (dropped by imps or goblins, or purchased from the clothes shop in Varrock) must be worn to gain entry. The highlights of this guild are the flour mill, two stoves, and a small supply of ingredients and utensils, as well as the Dairy Churn, which is also found all across Runescape.
The new "Cook X" function in RuneScape enables you to cook a certain amount of food, allowing players to cook food more easily. Below is a list of the different types of food in RuneScape, and the level to cook it. In parenthesis is the amount of health the food heals.
- Anchovies (3): Level 1.
- Chicken (3): Level 1.
- Karambwanji (3) (must complete "Tai Bwo Wannai" quest; members only): Level 1.
- Meat (3): Level 1.
- Nettle Tea: (3)Level 20. (Members only)
- Shrimp (3):Level 1.
- Baked Potato (4): Level 7. (Members only)
- Bread (4):Level 1.
- Sardine (4):Level 1.
- Herring (5):Level 5.
- Thin Snail Meat (5 to 7):Level 12. (Members only)
- Mackerel (6):Level 10. (Members only)
- Lean Snail Meat (6 to 8):Level 17. (Members only)
- Cooked Slimey Eel (6 to 10):Level 28. (Members only)
- Cod (7):Level 18. (Members only)
- Trout (7):Level 15.
- Pot of Cream (-): Level 21. (Members only)
- Fat Snail Meat (7 to 9): Level 22. (Members only)
- Redberry Pie (8) (2 bites):Level 10. (Members only)
- Pike (8):Level 20.
- Salmon (9):Level 25.
- Cooked Chompy Bird (10):Level 30. (Members only)
- Normal Pizza (10) (2 bites):Level 35.
- Tuna (10):Level 30.
- Cave Eel (10 to 12):Level 38. (Members only)
- Meat Pie (11) (2 bites):Level 20.
- Spider on a Stick (11):Level 16. (Members only)
- Stew (11):Level 25.
- Wine (11): Level 35.
- Pat of Butter (-): Level 38. (Members only)
- Cake (12) (3 bites): Level 40.
- Lobster (12): Level 40.
- Bass (13): Level 43. (Members only)
- Apple Pie (14) (2 bites): Level 30.
- Buttered Potato (14): Level 39. (Members only)
- Swordfish (14): Level 45.
- Meat Pizza (12) (2 bites): Level 45.
- Chocolate Cake (15) (3 bites): Level 50.
- Lava Eel (15): Level 53. (Members only)
- Potato with Cheese (16): Level 47. (Members only)
- Anchovy Pizza (16) (2 bites): Level 55.
- Karambwan (Partly cooked) (-2) (Poisonous, use on Spears only): Level 1. (Members only)
- Karambwan (Fully cooked) (18): Level 1. (Members only)
- Ugthanki Kebab (19): Level 58. (Members only)
- Curry (21): Level 60. (Members only)
- Pineapple Pizza (22) (2 bites): Level 65. (Members only)
- Shark (20): Level 80. (Members only)
- Sea Turtle (20): Level 82. (Members only)
- Manta Ray (22): Level 91. (Members only)
Crafting
Crafting allows players to make various items with traditional crafting skills such as Pottery, Glassblowing (members only), Leatherworking, goldsmithing and silversmithing.
Following this, players learn to work with metals, crafting them into jewellery: gold rings, necklaces and amulets and silver god symbols. A crafter can add precious gems (obtained by mining) to gold jewellery and with the appropriate magic level enchant it.
At a high crafting level members can craft dragonhide ranging armour and make more advanced glassware objects including Orbs, which when enchanted can be used to craft the four types of magical elemental battlestaffs: water, earth, fire and air.
With crafting players can make baskets and sacks too, which help in the member only skill Farming.
Members can chisel snail shells (dropped by snails in Mort Myre Swamp) into snelms (special, mainly decorative helmets).
The Crafting Guild, southwest Falador, is available to both members and non-members with crafting level 40 or greater. A Brown Apron is required to be worn when players wish to enter the guild. The guild has a small mining area that contains 7 gold, 6 silver, and 6 clay.
In the members only quest Shades of Mor'ton players can form groups and build the temple from limestone bricks, planks and swamp paste using the skill. Below is a list of items that players may craft.
Pottery Mine clay and use a bucket of water with it. Then use the soft clay with a pottery wheel to make and use the unfired clay on the Pottery Oven.
Item (Level Needed to Craft) | Crafting Experience Given | Uses |
---|---|---|
Pot (1) | 12.5 | Carrying Flour |
Pie dish (7) | 25 | Cooking Pies |
Bowl (8) | 33 | Cooking stew |
Plant pot (19) (Members only) | 40 | Planting Trees |
Pot lid (25) (Members only) | 40 | "One Small Favour" Quest |
Glassworking (Members Only)
Item (Level Needed to Craft) | Crafting Experience Given |
---|---|
Beer Glass (1) (Members only) | 17.5 |
Candle Lantern (4) (Members only) | 19 |
Oil Lamp (12) (Members only) | 25 |
Vial (33) (Members only) | 35 |
Orb (46) (Members only) | 52.5 |
Lantern Lens (49) (Members only) | 55 |
Battlestaves (Members Only)
- Water Battlestaff -> Mystic Water Staff
- Earth Battlestaff -> Mystic Earth Staff
- Fire Battlestaff -> Mystic Fire Staff
- Air Battlestaff -> Mystic Air Staff
Jewelry
There are different types of Jewelry players may use, and there are also different types of gems players may use in their Jewelry.
Types of Gems
Gems from Sapphire to Diamond may be found by mining any type of rock. You may find one randomly in any rock in RuneScape. Gems from Opal to Red Topaz may be crushed if you fail to cut them properly with a chisel.
- Sapphire (lvl 20 crafting)
- Emerald (lvl 27)
- Ruby (lvl 34)
- Diamond (lvl 43)
- Dragonstone (lvl 55) (Can only be taken by opening the chest in Taverly with the Crystal Key) (Members Only)
- Onyx (lvl 67) (Only available in Tzhaar) (Members Only)
- Opal (lvl 1) (Only available by mining gem rocks in Shilo Village, by stealing from HAM Members or panning at the digsite.) (Members Only)
- Jade (lvl 13) (Only available by mining gem rocks in Shilo Village, by stealing from HAM Members or panning at the digsite.) (Members Only)
- Red Topaz (lvl 16) (Only available by mining gem rocks in Shilo Village or by stealing from HAM Members.) (Members Only)
All these gems, with the exception of the last 3, may be made into either a ring, necklace or an amulet. They may be enchanted if the player has the appropriate Magic level and the necessary runes. Only the gold ones may not be enchanted.
Silversmithing
Players may make the following items with a bar of silver.
- Holy Symbol
- Unholy Symbol (Members Only)
- Tiara
- Silver Sickle (Used in the Nature Spirit Quest) (Members Only)
- Demon Sigil (Used in the Shadow of the Storm Quest) (Members Only)
- Lightning Rod (Used in the Creature of Fenkenstrain Quest) (Members Only)
Players may bless their Holy Symbol in the second level of the Monastery by talking to Brother Jared. A Prayer level of 31 is required to enter the second level of the Monastery. Players may also bless their Unholy Symbol by taking it to the Spirit of Scorpius after completing the Observatory Quest.
SnakeSkin Armour (Members Only)
Players may obtain Snake skins by killing Jungle Snakes in the Tai Bwo Wannai Clean Up minigame.
The different pieces of SnakeSkin armour are:
- Snake Skin Body
- Snake Skin Chaps
- Snake Skin Boots
- Snake Skin Vambraces
- Snake Skin Bandana
Please keep in mind that Snake Skins are relatively small and it may require a lot of snake skins to make just one piece of the SnakeSkin Armour.
Weaving (Members Only)
Players may weave sacks or baskets for use in Farming. Jute Fibers are used in weaving these.
Leatherworking
Players may craft pieces of leather into leather armour by using a needle and a roll of thread onto a piece of leather. Players may obtain leather by killing cows and tanning their hides. Below is a list of items players may craft from leather. Players may smith studs from steel bars using the Smithing skill. Using studs on a Hardleather Body or Chaps will make them studded.
Item (Level needed to Craft) | Crafting Experience Given |
---|---|
Leather Gloves (1) | 13.8 |
Leather Boots (7) | 16.3 |
Leather Cowl (9) | 18.5 |
Leather Vambraces (11) | 22 |
Leather Body (14) | 25 |
Leather Chaps (18) | 27 |
Hardleather Body (28) | 35 |
Leather Coif (38) | 37 |
Studded Leather Body (41) | 40 + 25 for studding |
Studded Leather Chaps (44) | 42 + 27 for studding |
Dragonhide Leatherworking (Members Only)
Players may craft Dragonhide from pieces of Dragon Leather, used in the Ranging skill. To obtain Dragon Leather, players must kill dragons and tan their hides. Below is a list of Dragonhide items players may craft.
Item (Level needed to Craft) | Crafting Experience Given | # of leathers needed |
---|---|---|
Green Dragonhide Vambraces (57) | 62 | 1 |
Green Dragonhide Chaps (60) | 124 | 2 |
Green Dragonhide Body (63) | 186 | 3 |
Blue Dragonhide Vambraces (66) | 70 | 1 |
Blue Dragonhide Chaps (68) | 140 | 2 |
Blue Dragonhide Body (71) | 210 | 3 |
Red Dragonhide Vambraces (73) | 78 | 1 |
Red Dragonhide Chaps (75) | 156 | 2 |
Red Dragonhide Body (77) | 234 | 3 |
Black Dragonhide Vambraces (79) | 86 | 1 |
Black Dragonhide Chaps (82) | 172 | 2 |
Black Dragonhide Body (84) | 258 | 3 |
Fishing
Fishing is a very valuable skill in RuneScape. It provides most of the food necessary for fighters to heal, and fish such as Lobsters and Swordfish are always in high demand. Fish can be cooked over fires or ranges.
Fish are popular particularly because they are quick to prepare and eat. Catching and cooking fish is a two step process whereas the preparation of foods of equivalent healing ability usually requires several ingredients and cooking utensils. Fish also heal faster as they are eaten in a single action rather than being split into multiple servings like most other high valued foods. There are several members only fish, such as Sharks, and some that can only be caught in the Fishing Trawler minigame, like the extremely rare and valuable Manta Ray, where players becomes hired hands on a leaky fishing boat.
Fishing can be thought of as a companion skill to cooking, as raw seafood is inedible. A low cooking level also reduces the efficiency of fishing, since a larger percentage of a player's catch will end up burnt and thus useless. Players without a high enough cooking level to cook their catch will be at a disadvantage, as they must get others to cook their seafood in order to eat them. Also, raw seafood sells at a lower price due to inconvenience, as well as the probability that some will become burnt. The fishing shop at Port Sarim buys and sells raw fish and all fishing equipment for nonmembers, though killing chickens is a cheaper source of feathers for fly fishing.
After achieving Fishing level 68, members may enter the fishing guild. Otherwise, players with level 65 to 67 May drink a Fishing Potion, which requires level 50 Herblore to make, to boost their fishing level by 3 points for them to be able to enter the fishing guild. Below is a list of the fish players may catch.
Item (Level needed to Fish) | Fishing Experience Given | Fishing Equipment Needed | Members only? |
---|---|---|---|
Shrimp (1) | 10 | Small Fishing Net | No |
Karambwanji (5) | 10 | Small Fishing Net | Yes |
Sardine (5) | 20 | Fishing Rod and Bait | No |
Herring (10) | 30 | Fishing Rod and Bait | No |
Anchovies (15) | 40 | Small Fishing Net | No |
Mackerel (16) | 20 | Big Fishing Net | Yes |
Trout (20) | 50 | Fly Fishing Rod and Feather | No |
Cod (23) | 45 | Big Fishing Net | Yes |
Pike (25) | 60 | Fishing Rod and Bait | No |
Slimey Eel (28) | 65 | Fishing Rod and Bait | Yes |
Salmon (30) | 70 | Fly Fishing Rod and Feather | No |
Frog Spawn (33) | 75 | Small Fishing Net | Yes |
Tuna (35) | 80 | Harpoon | No |
Cave Eel (38) | 80 | Fishing Rod and Bait | Yes |
Lobster (40) | 90 | Lobster Pot | No |
Bass (43) | 100 | Big Fishing Net | Yes |
Swordfish (50) | 100 | Harpoon | No |
Lava Eel (53) | 60 | Oily Fishing Rod | Yes |
Karambwan (65) | 105 | Karambwan vessel and Raw karambwanji | Yes |
Shark (76) | 110 | Harpoon | Yes |
Sea Turtle (79) | 230 | Trawler Mini-game | Yes |
Manta Ray (81) | 250 | Trawler Mini-game | Yes |
Runecrafting
Runecrafting allows a player to create the runes required for casting magic. This skill is not available in Runescape Classic. Runecrafting can be one of the most profitable skills in Runescape, despite being relatively hard to train.
The two components needed to create runes are rune essences and a talisman. You can also use a tiara in place of a talisman. In order to change a regular tiara into an enchanted one, one must take a regular tiara and a talisman to the altar of one's choosing, then use the tiara on the altar. Essences are acquired by mining rocks in a special cave, and to get access to this area the player will need to complete the Rune Mysteries quest. Unlike runes, essences are not stackable.
There is a different talisman (and tiara) for each type of rune you can make. Those for low-level runes are dropped by monsters, but higher-level ones such as the law talisman can only be acquired by completing a quest. A talisman can be used as a kind of compass, giving the direction of the corresponding altar ruins. Upon placing the talisman on the altar ruins, the player is transported to the location of a rejuvenated altar. Using this altar will transform all rune essences the player is holding into runes of that type.
When creating Runes (also known as "Runestones"), you receive a certain amount of experience. when you have enough experience as a runecrafter you can create multiple runes from one rune essence. For example, at level one you can craft 1 air rune per essence, at level 11 you can craft two per essence, and so on; however you only gain experience for the amount of essence crafted, not the number of runes.
The function of a talisman can also be transferred onto a tiara (crafted from silver) by using it at a runecrafting altar. After this enchanting process, the tiara can be worn to get access to the runecrafting altar without the talisman, freeing up an inventory slot. The act of binding a talisman to a tiara provides the same runecrafting experience as runecrafting five essences of the same rune type. If you have spare talismans, it appears to be most efficient to wear the plain tiara, take the talisman and essences, and then craft runes and one tiara on each run. If you cannot mine and smelt silver or craft a tiara, watch for surpluses at a general store near a furnace as silver smiths often sell large numbers that were crafted mainly for experience, depressing prices to 30GP.
As players progress in the skill they can create rarer and more valuable runes. Non members are limited to the elemental, body, and mind runes. Members can also craft cosmic, chaos, nature, law, and death runes. Runecrafting is a very difficult skill to gain experience in, as the runecrafting altars are a long distance away from a bank where a player can store the crafted runes and fetch new rune essences. The use of teleportation and high agility help to speed up this difficult skill. At higher levels a player will also make multiple runes from each rune essence. In order to speed up the runecrafting skill, some players pay other players (known as runners) to bring them the essences and trade them for money or runes.
Players can make Combination runes, which can be used instead of two Elemental runes. Lava runes work like earth and fire, dust like earth and air, mud like earth and water, mist like air and water, smoke like fire and air and finally steam like water and fire. These runes are made using a talisman with a different Runecrafting altar (the talisman will disappear). It is possible to fail to produce Combination runes, but the necklace of binding gives 100% chance to success.
Members also have access to The Abyssal Space. This is a faster but more dangerous path to all the runecrafting altars. The Abyssal Space (aka The Abyss) is located north of Edgeville in level 4-6 wilderness. To use the Abyss, a player must complete a small miniquest for a Zamorak mage who is found north of Edgeville. In the Abyss, players can also obtain four sizes of pouches to hold essences. While in the abyss, they should beware the Abyssal monsters that lurk inside. These monsters vary in level from 43 to 81. The abyss, however, is not a good place, to train, as the monsters only give 1/3 the normal experience. It should be noted that when you enter the abyss, you are immediately "skulled", meaning that if you die, you will lose everything and not keep the customary 3 items. Also, you prayer is lowered to 0.
Although not in the game currently, it has been confirmed that talismans and altars for the highest-level runes will be added in future updates this year. Blood runes are rumoured to be next on the list, at level 77 runecrafting. When a player reaches level 92 runecrafting, a message appears saying "Members can now craft Soul Runes." This is a strong indicator of a future update. As of October 18th, 2005, Death runes can now be crafted at level 65 by earning the talisman as a reward for the Mourning's End Part II quest. Below is a table of the runes players may craft.
Runes | Level |
---|---|
Air | 1 |
Mind | 2 |
Water | 5 |
Mist (Members only) | 6 |
Earth | 9 |
Dust (Members only) | 10 |
Mud (Members only) | 13 |
Fire | 14 |
Smoke (Members only) | 15 |
Steam (Members only) | 19 |
Body | 20 |
Lava (Members only) | 23 |
Cosmic (Members only) | 27 |
Chaos (Members only) | 35 |
Nature (Members only) | 44 |
Law (Members only) | 54 |
Death (Members only) | 65 |
Mining
Closely related to Smithing, this skill is one of the most important in Runescape. To mine, one needs a pickaxe. Pickaxes cannot be smithed. The quality of the pickaxe is indicated by its material and greatly affects the capability of obtaining the more valuable ores.
Ores include Rune essence 1 Clay 1 Copper 1 Tin 1 Iron 15 Silver 20 Coal 30 Gold 40 Mithril 55 Adamantite 70 Runite 85
Pickaxes can be bought (in order of crescent quality) from Nurmof in the dwarven mines. Bronze 1gp Iron 140gp Steel 500gp Mithril 1300gp Adamantite 3200gp Rune 32,000gp
Often players sell pickaxes for prices lower than the store price.
Bronze pickaxes can be obtained for free in various circumstances, mainly given by Doric at the start of Doric's Quest or spawned by certain places. Higher quality pickaxes must be bought.
Smithing
Smithing is a skill in RuneScape that uses the ores obtained from mining to make armour and weapons.
There are two stages for smithing: Smelting (obtaining bars by smelting them in a furnace) and forging the equipment. As a player's level increases from smelting and smithing, better types of bars and more valuable equipment will become available. Bronze, iron, steel, mithril (abbreviated: mith), adamantite (abbreviated: addy), and runite bars (abbreviated: rune) are used to make corresponding armours and weapons. Gold and silver are used for making jewellery. Arrowheads, wire, nails, and dart tips can also be created with smithing.
Drinking a Dwarven Stout temporarily increases your mining and smithing levels by one. This may enable you to make a more useful item sooner than you would otherwise be able to. There is also the rare Mature Dwarven Stout that will raise both mining and smithing by 2.
There is no way to make black or dragon equipment unless you count smithing the left and right halves of the dragon square shield. Dragon supposedly is from another world, but there is no word on why black is unsmithable. Some people speculate that black is made from pure coal, but in reality, black armour supposedly comes from "impure" iron ore that has large amounts of carbon in it turning the armour a black colour and also, strangely enough, provides a higher defensive bonus.
A new method of smelting ores has recently been introduced for members only. It allows a player to smelt ores with half the regular coal necessary, but it has a few drawbacks. The Blast Furnace, in Keldagrim, requires a multi-skilled team of 4 to operate it as the smelter runs to and from the bank, and is not thought to be worth the effort for higher level smiths unless a team is already running the furnace.
Ores Needed to make various metal bars:
Tin & Copper ores (1 each) makes a bronze bar
Iron ore (x1) (50% chance of losing the iron due to impurity) to make an Iron bar
Iron Ore (x1) and Coal (x2) to make a steel bar
Mith Ore (x1) and Coal (x4) to make a mithril bar
Adamantite Ore (x1) and Coal (x6) to make an Adamantite Bar
Runite Ore (x1) and coal (x8) to make a Runite bar
Woodcutting
Woodcutting is a profitable skill for those who have high woodcutting levels and a lot of patience. There are 9 different types of logs which players can cut:
- Normal Logs (Level 1)
- Oak Logs (Level 15)
- Willow Logs (Level 30)
- Teak Logs (Level 35) (These logs currently have no use other than to gain woodcutting and firemaking experience. Players think these will be used in the rumoured upcoming Carpentry skill.)
- Hollow Logs (Level 45) (Members only)
- Maple Logs (Level 45) (Only members may cut them but these logs can be traded to free players)
- Mahogany Logs (Level 50) (These logs currently have no use other than to gain woodcutting and firemaking experience. Players think these will be used in the rumoured upcoming Carpentry skill.)
- Yew Logs (Level 60)
- Magic Logs (Level 75) (Members only)
There are also different types of Hatchets (woodcutting axes) that players may use. Players may use their hatchets regardless or not they are able to wield them. Below is a list of the hatchets players may use. In brackets are the levels required to use them.
- Bronze Axe (1)
- Iron Axe (1)
- Steel Axe (6)
- Black Axe (6) (Cannot be smithed)
- Mithril Axe (21)
- Adamantite Axe (31)
- Rune Axe (41)
- Dragon Axe (41) (Cannot be smithed) (Currently the rarest hatchet in RuneScape and the most expensive one handed weapon as players need to kill level 303 Dagannoth Kings to obtain these. It has a special attack called Clobber, which dazes your opponent, lowering his/her defence and magic stats. While many people believe that it is better than the Rune hatchet simply because it's Dragon, Jagex has said that the Dragon Hatchet is equal in speed to the Rune Hatchet.)
Firemaking
Most of the logs which can be cut, can also be used for firemaking, possibly faster than just dropping them when cutting to raise levels. After lighting a fire,(by using a tinderbox with some logs) your character will step to the west, if it is clear to do so. A fire may not be lit on top of an existing fire, within some buildings such as the bank, or on top of some terrain features.
Fires can be used for cooking fish, raw meat and stews or curries. Fires made using higher level logs are said to burn for longer. Members have other things to use the firemaking skill to light, including lanterns for exploring dark areas. If you want to go in a dark place it is recomended to bring a lamp/lantern better than a candle lantern because you will need duplacites of candles and stuff.
Member-only Skills
Agility
Agility is used to access some remote areas and to take shortcuts, especially in the wilderness and on some more difficult quests. A higher agility level also contributes to a faster stamina regeneration rate which helps the player run further and faster - this is particularly convenient when escaping from a player killer or chasing someone in the wilderness or traveling to a distant town. This is the only members skill which will have an effect on free worlds. Faster travelling is beneficial to many other skills that require a player to navigate between a bank and an experience-enhancing location. A reduction in travel time allows a player to spend more time in enhancing a skill.
When a player reaches a certain agility level, he or she will be able to complete certain obstacles with a 100% chance of success. A player with a low agility level will not be able to attempt most obstacles. Courses, formed by multiples of obstacles, provide excellent training for agility. Experience is obtained after the completion of each individual obstacle, and a bonus is added when successfully completing a course in a certain order. If a player falls while attempting to overcome an obstacle, damage may be dealt.
There are many agility courses across the world of RuneScape. The first course that is open to players is the Gnomes' course in the Gnome Stronghold. No health can be lost on this course. Another course is located at the Barbarian outpost, requiring level 35 agility and completion of the Alfred Grimhand Barcrawl. The most dangerous but best agility course to gain agility experience is the Wilderness agility course, which requires level 52 agility to enter. As it is located in the deep wilderness, there is a danger of PK'ers (Player Killers) there, although because of it's wilderness location, not many people use the course, and as such, not many PK'ers hang out there, although there is the probability of passing one on your way to the course.
The Werewolf agility dungeon southeast of Fenkenstrain's castle contains two courses. The Creatures of Fenkenstrain quest must be completed to use these courses. The skullball course can be entered at level 25 agility and requires kicking a skull through 10 goals in order. Completing this course in under 4 minutes generates 750 agility experience. The course can easily be completed in about 3 minutes, and possibly as quickly as 2.5 minutes. The other werewolf course requires an agility level of 60 to enter and provides agility experience comparable to the Wilderness agility course.
The Brimhaven agility arena provides a set of 25 platforms connected by various agility obstacles. Once every 30 seconds a ticket dispenser on a random platform starts flashing. Tagging N flashing ticket dispensers in a row gives a player N-1 tickets. Tickets may be turned in for agility experience or other prizes. The arena costs 200 gold to enter, and may be entered with an agility level of 1. Obstacles within the arena require level 1, level 20, or level 40 agility experience to cross.
The Gnomeball field in the Gnome Stronghold can also be used to gain agility and ranging experience.
The Gnome Stronghold course provides the best agility experience (roughly 100 experience per minute) up to level 25 experience. (Players should store all armour, weapons, etc in the bank and wear boots of lightness (available in the Temple of Ikov, although quest completion is not required) when using this course to maximize how long they can run.) From level 25 to level 53, the Skullball course will probably provide the best experience (about 250 experience per minute). (The Barbarian course provides around 200 experience per minute. The Brimhaven arena can probably provide experience about as fast as the skullball course for players who are level 40 or higher -- players only have time to cross a few obstacles in order to tag a dispenser before it stops flashing, so being able to cross level 40 obstacles is a must. The Gnomeball field provides minimal amounts of agility and ranging.) There is also a new agility addition the agility pyramid which was introduced on January 16, 2006. Players need an agility level of 30 to overcome the obstacles and get to the top in which it is said to hold great riches. It is located in the desert south of the Shanty pass between the cities of Sophanem and Nardah. It is presently the only agility course that provides Cash as a bonus for completing the course. Players must obtain a Golden Pyramid from the top of the course, then return to the bottom through a door at the top, where an Archeologist will buy the pyramid from you for 1000gp.
Fletching
In real life fletching is the art of making arrows, and in RuneScape it is the same but it is also the ability to make bows and do some other tasks. The skill debuted in 2002 in RuneScape Classic, and is also in RuneScape 2. Used to create bows and arrows, coupled with magic, this skill is very good for making money and gaining experience in both skills. The RuneScape website says: "To make bows you first need to acquire some wood. Depending on the type of tree you chop down you can get different sorts of logs. Next use a knife with the logs to cut them into either a shortbow or a longbow. If you want to make several of the same object, simply right-click and select the number you wish to produce. To make a bow string you need to find a flax plant and use it with a spinning wheel. Finally add the string to the bow to complete it." Rarer types of wood are harder to acquire, but make better bows which shoot more accurately. There are many different types of bows, each requiring a certain skill level both to make both for short and long versions. Some types of bows include 'generic' Bow, Oak Bow, Willow Bow, Maple Bow, Yew Bow, Magic Bow with oak short bow requiring, for example, level 20 fletching but something like the Magic long bow requiring level 85.
There are other things to be made besides bows though, like arrows, throwing darts, crossbow bolts, each of which follow a similar pattern of both high and low level versions. With the case of arrows, it's important to make arrows that which a bow can handle, as some higher-level arrows cannot be wielded on low level bows. Bolts do not have this restriction, and as of 2005 only coming in five types: normal, poisoned, Opal, Pearl and Barbed bolts. The throwing darts again require different skill levels to use a different material set similar to armour and swords, starting with bronze and going up to rune, with better darts needing a higher level of fletching. In the case of darts, the ranged skill determines if it can be wielded. Making darts of too high a level for ranging skill means that the player cannot use them.
After completing the Zogre Flesh Eater quest one can make composite ogre bow and brutal arrows. Brutal arrows come in all the metals that and use nails instead of arrow heads. The composite ogre bows are made with an achey log and wolf bones.
Herblore
Herblore is used for quests and for creating a variety of potions. Before players can use herblore, they need to complete the Druidic Ritual quest. This skill was supposedly created by the god Guthix.
Herbs usually start off unidentified, and can only be identified if the player has reached the requisite skill level for the herb, usually a few levels less than that required to make a potion with that herb. To make a potion, the player needs a water-filled vial, an identified herb and the relevant second ingredient (e.g. eye of newt). Vials can be crafted from glass or bought in stores, and filled at any water source (execpt wells). Some second ingredients such as unicorn horn, blue dragon scale and chocolatedust must be ground with a pestle and mortar before use.
Some common herbs used to make potions include Guam Leaf, Marrentill, Tarromin, Harralander, Ranarr Weed, Toadflax, Irit Leaf, Avantoe, Kwuarm, Snapdragon, Cadantine, Lantadyme and Dwarf Weed. Typical potion effects are a temporary boost to stats, restoration of attributes such as hit points or prayer, and curing effects such as poison. There is also a weapon poison potion which can poison certain items such as arrows, daggers, spears, and throwing knives.
With the addition of the Farming Skill, players who have the ability to grow Palm Trees may pick the Coconuts they grow and use the milk inside of them as a base for their potion instead of water. Only two items require Coconut milk, but each of these items also has two forms. These items are Poisons (available in Extra- and Super-Strong, as well as regular which requires water instead of Coconut Milk) and AntiPoisons (also available in Extra- and Super-Strong forms).
Farming
The farming skill allows you to grow various Vegetables, Flowers, Hops, Herbs, Bushes, Trees and other plants from their corresponding seeds. Tree seeds (14 different types) can be obtained from Nests, which are a random event item that fall from Trees during Woodcutting. All other seeds (14 herb seeds and 27 other seeds) can be pickpocketed from Master Farmers or stolen from Seed Stalls in Draynor Village, and many seeds are dropped by a number of Monsters in the game.
Farming has tie-ins with a few of the other skills in the game, most notably Herblore. The ability to grow your own herbs, for instance, is a huge benefit to that skill. One of the most useful seeds for growing herbs is the Gout tuber, which isn't really a seed, but grows the herb Goutweed, is obtained from chopping down jungles in the new woodcutting mini-game in Tai Bwo Wannai village. Goutweed originally was only obtained from completing the quest Eadgar's Ruse, and can be traded in to Sanfew in Taverly for random herbs.
You can start farming at one of the main Farming Patches located at Falador, Catherby, Ardougne and Port Phasmatys. There are many locations for more advanced farmers throughout the RuneScape world. Gardeners near these Farming areas provide some useful hints on how to farm, and will look after many of the crops you plant, for the right price. Gardeners will accept Farming items in payment for their services.
The major benefits of Farming include the ability to grow your own herbs for the Herblore Skill, growing hops and apples so that you can brew your own Cider and Beer using the Cooking Skill, and being able to grow the ingredients required for Extra-Strong Weapon Poison and Super Strong Weapon Poison to make some weapons extremely poisonous.
Slayer
A more complicated skill in terms of having to trek around the world to see special people (known as Slayer Masters), but potentially a fun way to be able to kill a lot of more off-beat monsters somewhat different from the normal ones. Many of these are very innovative methods sometimes requiring special equipment such as earmuffs. The idea is that, for a normally equipped player, the monster has a special ability that stops said player from being able to attack and kill it normally, similar to the trick Hercules employed in Greek mythology. Slayer can lead to making a lot of money, because when you are level 85 you are able to kill Abyssal Demons that drop the extremely expensive and very powerful Abyssal Whips. There are a wide variety of other things such dropped such as Armoured Boots and valuable Mystic Armour for mages, not to mention dropping more better items than most non-slayer monsters.
Thieving
A darker skill, thieving lets a player pickpocket NPCs, steal from market stalls and chests, and unlock doors using unorthodox methods. Items that can be gained ranging from cakes and fur to gems through pick-pocketing some of the most powerful NPCs, like Heroes, in the game. An example of using the skill would be pick-pocketing a Warrior NPC, found in Al-Kharid and North of Ardougne. It would require level 25 thieving and gives 25 experience points and 18 gp (units of game currency). Another example of using the thieving skill would be stealing from a stall in the market area. One specific example would be stealing from a fur stall, which requires level 35 thieving, and if successfully done results in getting 25 thieving experience points, and either Grey wolf fur or regular fur. The lock picking of chests and special rooms on locations on the map follows a similar process, each requiring a certain level and resulting in certain benefits. The skill development is also affected by random events, in this case meaning special events that occur randomly in the game to player when engaging in a task. In the case of this skill, it is a watchman whose level ranges from level 14 to level 170, depending on the player's combat level. A poisonous cloud can also hit players when they open a locked chest.
If you pickpocket a Stall, then one of two things may happen. You may be attacked by a roving Guard or other member of the local area. For low level stalls, like the Bakery, you will be attacked by low level NPCs, like a level 20 Guard. For higher level stalls, like the Gem Stall, a higher level NPC will attack you, like level 62 Paladins or level 69 Heroes. If you are not attacked by a Guard, then you might be caught by the stall's owner. This is easily avoided by being on the other side of the stall, where you are more vulnerable to Guards.
There also is a punishment for pickpocketing.Say you went up to a man and tried to pickpocket him.Somtimes he will turn around and sucker punch you and say something like, "What do you think you're doing?"Men only hit 1's but heroes hit 3's. So it's recomended that you bring food while thieving.Master farmers,for instance, say something different like "Cor blimey mate, what mite ye be doing in me pockets?"or something and then hit a 3 with thier shovel or trowel, whatever they're weilding.
Upcoming Skills
Carpentry
Very little information about the carpentry skill has been revealed, although it has been noted that it is currently planned to come out toward the beginning of this year, or as soon as player owned houses come out.
The presumption is that carpentry will help in making your player owned house and possibly the furniture within it. It is commonly thought on the forums that the main tools will be hammers and nails, currently smithable but with little use beyond making Brutal Arrows.
Summoning
It has been found that some traces of this "skill" are already in RuneScape. Many NPC's summon monsters and other magical energies. The necromancer south of Falador reincarnates weak undead monsters,and the wizard Grayzag, at the top of wizard's tower, summons imps to fight for him. The wizard in the top of wizard tower claims to be summoning lesser demons to fight.
It has been noted that summoning and Necromancy are different arts.
However, there are clues in certain god letters that summoning will just be part of magic with a new rune.
External links