Jump to content

Robot Arena 2: Design and Destroy

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by 69.246.234.132 (talk) at 06:19, 31 December 2010 (This is not fancruft. Disco, you need to TAKE YOUR TIME and read, because this is the games content.). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Robot Arena 2: Design and Destroy is a computer game developed by Gabriel Entertainment. It is the sequel to Robot Arena. Compared to its predecessor, it has many new features, such as the Havok physics engine, fully 3-D environments (Robots are now able to leave the ground), and the player's capability to completely design one's robot. This includes chassis design, weapon placement, mechanics, and paint, among others. The "cheatbot" code from the original returns, this time offering a Hovercraft engine, a magnet, a flamethrower, and a cannon (though an upgrade patch is required for the cheat to take effect). Weapons are completely customizable, including things such as mounting weapons on various attachments, such as poles, disks, and tri-bars. Although the original was not received well by players, this game has a very small (but dedicated) fanbase and 1 small community is still active today.

Gametechmods

With the deletion of the original forums, Gametechmods is now close to being the official Robot Arena 2 forums (as the robotarena.com site links to the forums).

Havok explosions and glitches

One of the main reasons behind the game's relative commercial failure was the relative instability of the Havok physics engine. Several glitches were discovered revolving around the physics engine, and various others happened randomly. The inevitable result were "Havok Explosions", which often sent robots flying, and would often cause a robot to land upside down (Usually immobilising it) or into arena hazards, sometimes resulting in an unfair victory of the other robot. Additionally, several glitches in the game itself decreased the accuracy of the game. Examples of these glitches included "overlapping by loading or eFFe'ing", which allowed several components on a robot to take up the same space, and "the chicken glitch", which allowed extremely rapid rotation of an object. These glitches allowed complicated and powerful robots to be made, and quickly became a staple of the community.[1]

Additionally, the advent of AAM (advanced attaching method) allowed for even more complex robots. AAM is a technique in which the .gmf file of one component temporarily replaces that of another component. The other component is then placed on a robot, and the .gmf files are returned to normal. The net effect of this is that the builder can place components where it would not normally be possible due to space restrictions. This, and other 'out of bot lab' techniques are normally frowned on by the community, as they creates robots that couldn't have been otherwise and is considered "cheating".[2]

Game content and updates

In Standard RA2, the game comes with a large number of AI opponents to battle, based on real life counterparts The default robots are as follows. Many of the robots have real-life counterparts, usually BattleBots and Robot Wars. These are listed in parentheses. Red Zone Lightweight: Scout (Hexy Jr.) Middleweight: ALARM (Rhino) Heavyweight: Sentinel (Vlad the Impaler, Panic Attack) PREHISTORIC Lightweight: Roly Poly (None) Middleweight: SaberTooth (Jaws of Death, Kan Opener, Big Nipper) Heavyweight: Grog, the Warrior (Grendel) The Good Ol' Boys Lightweight: Catfish (None) Middleweight: Mud Runner (Pressure Drop) Heavyweight: BEAR (Splinter) Team Dragon Lightweight: Ninja (Dr. Inferno Jr.) Middleweight: Bushido (None) Heavyweight: Ronin (Alien 2) BLACK STORM Lightweight: BOT-204 (Ankle Biter) Middleweight: Devil (Timmy) Heavyweight: Coal Miner (Flash Forward, Tornado) Team SPARK Lightweight: JACKPOT! (Mortis) Middleweight: The Boxer (Cassius Chrome) Heavyweight: EMERGENCY (Vlad the Impaler) SpikeHeads Lightweight: M.A.D. (Hammerhead) Middleweight: Dementia (None) Heavyweight: Little Metal Friend (Jaws of Death, Kan Opener, Big Nipper) North Polers Lightweight: MiniBerg (Hammertime) Middleweight: Iceberg (Hammertime) Heavyweight: SnowJob (Frostbite, IceBerg) HIGH VOLTAGE Lightweight: Flapjack (Hexy Jr.) Middleweight: BackSlash (Biohazard) Heavyweight: Wide Load (None) Team HEX Lightweight: Flame Chopper (Shrike, Killerhurtz) Middleweight: LugNut (Jack Rabbit) Heavyweight: Hanky Panky (Bacchus) Team Z Lightweight: Berserker (Ziggo, Son of Whyachi, Megabyte) Middleweight: Razor (Bad Attitude) Heavyweight: Eye Poker (Monster, Tornado, Rammstein, T.R.A.C.I.E) SteelYard Dog Lightweight: Lil' Dog (Double Agent, The Crusher) Middleweight: Da Dog (Punjar, La Machine) Heavyweight: Big Dog (Punjar, Doom Of Babylon, La Machine) RIOT Lightweight: Civil Disobedience (Kill-O-Amp) Middleweight: REVENGE (M.O.E., Knee Breaker, Fluffy) Heavyweight: Raptor (Terrorhurtz, Beta) MEGATON Lightweight: Stinger (None) Middleweight: Tornado (Mauler 51-50, Son of Whyachi) Heavyweight: DEADBEAT (The Judge, Beta) The Scrappers Lightweight: Arc Pounder (Herr Gepounden, Stinger) Middleweight: Ripblade (Backlash, Nightmare, S3) Heavyweight: Backyard Ripper (Afterthought, Bender) There are also six example robots for the player to experiment with when they start the game: The Rookies Middleweight: C.R.U.S.H. (Killerhurtz, Deadblow) Lightweight: Sting Ray (Horrifica) Middleweight: BOT-CHOY (Diesector) Middleweight: Forkie (Forklift, Dreadnaut) Middleweight: Atom Smasher (Kan Opener, Big Nipper, Jaws of Death) Heavyweight: Walrus (None) There are also three "secret" example bots that can only be seen with the "Import Robot" command. Team n/a Heavyweight: BarberShop Chop (Heavy Metal Noise) Middleweight: Spin Bonker (Mauler) Middleweight: Tailwhip (Blade Runner, GoldDigger, T-Wrex)


References

See also

Robot Arena