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Tales from Space: About a Blob

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Tales from Space: About a Blob is a side-scrolling puzzle-platformer about a race of alien Blobs developed and published by Drinkbox Studios for PSN downloadable. The game features a retro-inspired monster-movie art style and local co-op gameplay[1].


The title was originally released on PSN for PS users on February 2nd 2011 for $14.99, and subsequently released for general download for PSN North American on February 8th 2011, and Europe on February 9th 2011. A free DLC costume editor was March 8th 2011 where players can dress their Blobs in various outfits[2].

"Tales from Space About a Blob"
Developer(s)Drinkbox Studios
Publisher(s)Drinkbox Studios
Platform(s)Playstation 3
Genre(s)2D Platformer
Mode(s)single player, cooperative multiplayer

Gameplay

The player controls a gelatinous Blob character who has a range of abilities that are released over the course of the game. The controls include those of a typical platformer with the addition of digestion (absorb/shoot objects), magnetism (repulse/attract) and electricity (gain/deplete). The game itself is split into 4 Tiers comprising 17 levels. Over the course of a level a player will receive target sizes that much be reached by locating and absorbing surrounding objects. As the Blob increases in size larger objects can be absorbed. Target sizes are treated as sections within a level where a player must traverse platforms, solve puzzles, and fight enemies in order to proceed.

Story

The game involves a species of interstellar gelatinous blobs that travel the universe looking for their next meal. These blobs end up on a distant Earth-like planet that has fallen prey to mass industrialization. Upon landing, the main Blob, controlled by the player, is captured by an evil scientist and must then begin the task of escaping, saving fellow Blob friends, and cleaning the planet.

Reception

Tales from Space: About a Blob was generally well received from critics, earning a Metacritic score of 76/100. Major review such as sites IGN and Eurogamer both gave the game a 8/10 due to it's "eye-catching art style"[3] and "fresh ideas and powers that evolve the gameplay at the right time"[4]. Most noted was the game's unique art style and magnetic power. There were critics who felt the gameplay was too short - a total of 17 levels, along with bouts of frustration when precise platforming was required[5].

References