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Glitch art

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Glitch art is the aestheticization of digital or analog errors, such as artifacts and other “bugs”, by either corrupting digital code/data or by physically manipulating electronic devices (for example by circuit bending).

Glitch

File:AproposAutismGlitchArt.jpg
Inadvertent glitch art from an Autism Speaks advertising campaign.

In a technical sense a glitch is the unexpected result of a malfunction. The term is thought to derive from the German glitschig, meaning 'slippery.’ It was first recorded in English in 1962 during the American space program by John Glenn when describing problems they were having, Glenn explained, “Literally, a glitch is a spike or change in voltage in an electrical current.”[1]

Glitch is used to describe these kinds of bugs as they occur in software, video games, images, videos, audio, and other forms of data. The term glitch came to be associated with music in the mid 90s to describe a genre of experimental/noise/electronica (see glitch music). Shortly after, as VJs and other visual artist like Tony (Ant) Scott began to embrace the glitch as an aesthetic of the digital age, glitch art came to refer to a whole assembly of visual arts.

In January 2002, Motherboard, a tech-art collective held a glitch symposium in Oslo, Norway, to “bring together international artists, academics and other Glitch practitioners for a short space of time to share their work and ideas with the public and with each other.”[2]

See also

References

Further reading