Deathlord
Deathlord | |
---|---|
Developer(s) | Electronic Arts |
Publisher(s) | Electronic Arts |
Platform(s) | Commodore 64, Apple II |
Release | 1987 |
Genre(s) | Computer role-playing game |
Mode(s) | Single player |
Deathlord was a 1987 role playing game (RPG) created by Al Escudero and David Wong and published by Electronic Arts for the Apple IIe and Commodore 64 computer systems. The game set itself aside by it's Japanese flavor, immense game world, and length of play.
Deathlord boasted a world of 16 continents, 128 unique monsters, and countless dungeons, yet fit on only 2 double-density 5.25 inch floppy disks. The game was both regarded as highly immersive for the time, as well as highly addictive.
Story
The Emporer's kingdom is under attack from the Deathlord's forces. A wizard has barricaded himself in the catacombs under the palace, and warded the halls for protection. The emperor has called for adventurers to succeed where his men have failed, and remove the wizard from his lair.
Game Credits
- Software Design and Programming: Al Escudero and David Wong
- Dungeon Design: Dirk Bester and Al Escudero
- Producer: Shelly Safir
- Assistant Producer: Roland Kippenhan, Mike Kawahara
- Testing Assistance: Sheila Rowen
- Technical Support: Steve Shaw
- Software Title and Final Screens: Mike Kosaka
- Documentation: Zina Yee
- Art Director: Nancy Fong
- Package Design and Lettering: Lance Anderson/Triad
- Package Illustration: David McMacken
- Package Copy: Steve Emerson
- Screen Photography: Frank Wing
External Links
- http://www.gamefaqs.com/computer/apple2/review/R427.html - a detailed review of Deathlord
- HOTU features a page on Deathlord that features screenshots of the game and box-cover and a reprint of most of the above review. A URL is not provided because of legal concerns.