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Planetary Annihilation

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Planetary Annihilation
File:Planetary Annihilation Logo.png
Developer(s)Uber Entertainment
Platform(s)Linux, Mac OS X, Microsoft Windows[1]
ReleaseQ2 2013
Genre(s)Real-time strategy

Planetary Annihilation is an upcoming real-time strategy computer game in development by Uber Entertainment. It is being developed by some of the same people who worked on Total Annihilation and Supreme Commander.

Announcement and Fundraising

Announced via Kickstarter campaign beginning in August 15, 2012, Uber Entertainment sought to raise $900,000 to finance production of the game, and has since raised over $2,300,000 when both Kickstarter and PayPal pledges are taken into account.[1], meeting their last stretch goal. The concept video took about three months to make.[2]

Gameplay

In interviews with PC Gamer and Joystiq, game developer Jon Mavor commented that the game's complexity and playtime can vary, from half-hour 2-player battles to lengthy, 40-player matches.[3][4]

History

Jon Mavor wrote the graphics engine for Total Annihilation. He was also the lead programmer on Supreme Commander. The game's art style is done by Steve Thompson, who previously worked on the art for Total Annihilation and Supreme Commander. Voice actor John Patrick Lowrie, who did all the narrations for Total Annihilation, is doing the narrations for Planetary Annihilation as well.[1]

According to Mavor, internal development, specifically game visualization, began in May 2012, though he personally was working on the game concept for roughly three years. The server technology has also been in development since then.[5]

Kickstarter Funding

Planetary Annihilation's developer, Uber Entertainment, chose to use the crowd-funding site Kickstarter for their financial backing, rather than traditional investor funding. Beginning the Kickstarter campaign on August 15, 2012, with a funding goal of $900,000, pledges came in quickly, reaching $450,000 by the fifth day of the campaign. On August 22, Uber Entertainment announced the first set of "stretch goals" for the Kickstarter campaign, that is, additional features for the game that would be unlocked by exceeding the funding goal. As the campaign progressed, additional goals were revealed, with the goals eventually including naval units and water planets at $1.1 million, gas giants and orbiting platforms at $1.3 million, lava and metal planets at $1.5 million, a "Galactic War" feature at $1.8 million, a full orchestral score at $2 million, and, should the campaign reach $2.1 million in pledges, a behind-the-scenes documentary.[1][6]

Planetary Annihilation reached its funding goal of $900,000 by the fifteenth day of the Kickstarter campaign, and by the conclusion of the Kickstarter campaign on September 14, 2012, Planetary Annihilation had raised approximately $2,228,000 via Kickstarter and an additional $101,000 via PayPal. As a result, all stretch goals were unlocked.

Planetary Annihilation became the 11th project on Kickstarter to have ever raised over a million dollars, and was featured in a Kickstarter blog entry as a result.[7]

References

  1. ^ a b c d "Planetary Annihilation - A Next Generation RTS by Uber Entertainment Inc — Kickstarter". Kickstarter.com. 2012-08-15. Retrieved 2012-09-02.
  2. ^ "The PA Report - When $900,000 isn't much money: the story of Planetary Annihilation's Kickstarter". Penny-arcade.com. Retrieved 2012-09-02.
  3. ^ "Planetary Annihilation interview [Updated with Kickstarter link". PC Gamer. Retrieved 2012-08-20.
  4. ^ Hinkle, David (2012-08-15). "Planetary Annihilation, a new RTS Uber wants to get Kickstarted". Joystiq. Retrieved 2012-08-20.
  5. ^ Pikover, James. "Everything you need to know about Planetary Annihilation, before it completes funding". Venturebeat. Retrieved 11 September 2012.
  6. ^ "Planetary Annihilation - A Next Generation RTS by Uber Entertainment Inc :: Kicktraq". Kicktraq.com. 2012-08-15. Retrieved 2012-09-14.
  7. ^ "The Year of the Game » The Kickstarter Blog — Kickstarter". Kickstarter.com. 2012-09-06. Retrieved 2012-09-14.

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