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Collectible card game

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File:TCG.jpg
Various kinds of collectible card games.

A collectible card game (CCG), also called a trading card game (TCG) or customizable card game, is a game played using specially designed sets of playing cards. While trading cards have been around for longer, CCGs combine the appeal of collecting with strategic gameplay.

The modern concept of CCGs was first presented in Magic: The Gathering, designed by Richard Garfield and published by Wizards of the Coast in 1993. An earlier game that might be described as a collectible card game was The Base Ball Card Game produced by The Allegheny Card Co. and registered on April 5, 1904.Cite error: A <ref> tag is missing the closing </ref> (see the help page). and Precedence’s Babylon 5 Collectible Card Game.

In addition, there are several small, online TCGs run completely free by the card game creators and volunteer staff. These games at their most basic include a number of decks created for members to collect and trade. These cards are earned through games and contests at the TCG, collecting all cards in a deck (mastering), or completing a certain number of trades. Members typically visit each others' websites where they house their card collections, and propose trades to each other through forums or e-mail.

Distribution

Specific game cards are most often produced in various degrees of scarcity, generally denoted as common (C), uncommon (U), and rare (R). Some games use alternate or additional designations for the relative rarity levels, such as super-, ultra-, mythic- or exclusive rares. Special cards may also only be available through promotions, events, purchase of related material, or redemption programs. The idea of rarity borrows somewhat from other types of collectible cards, such as baseball cards, but in CCGs, the level of rarity also denotes the significance of a card's effect in the game, i.e., in general the more powerful a card is in terms of the game, the greater its rarity. A powerful card whose effects were underestimated by the game's designers may increase in rarity due to those effects; in later editions of the game, such a card's level of rarity might increase to reduce its availability to players. Such a card might even be removed entirely from the next edition, to further limit its availability and its effect on gameplay.

Most collectible card games are distributed as sealed packs containing a subset of the available cards, much like trading cards. Some of the most common distribution methods are:

  • Starter set — This is an introductory product which contains enough cards for two players and includes instructional information on playing the game. In order to speed the learning process, the card content is typically fixed and designed around a theme, so that the new players can start playing right away.
  • Tournament or starter deck - This contains enough game cards (usually 40 or more) for one player. It usually contains a random selection of cards, but with some basic elements so that it may be playable from the start.
  • Theme deck — Most CCGs are designed with opposing factions, themes, or strategies. A theme deck is composed primarily of cards that will work well together and is typically non-random.
  • Booster packs — This method of distribution is most similar to trading cards as the packs contain a random selection of roughly 4 to 15 cards.

Patent

A patent was granted to Wizards of the Coast in 1997 for "a novel method of game play and game components that in one embodiment are in the form of trading cards" that includes claims covering games whose rules include many of Magic's elements in combination, including concepts such as changing orientation of a game component to indicate use (referred to in the Magic and Vampire: The Eternal Struggle rules as "tapping") and constructing a deck by selecting cards from a larger pool.[1] The patent has aroused criticism from some observers, who believe some of its claims to be invalid.[2]

In 2003, the patent was an element of a larger legal dispute between Wizards of the Coast and Nintendo, regarding trade secrets related to Nintendo's Pokémon Trading Card Game. The legal action was settled out of court, and its terms were not disclosed.[3]

References

  1. ^ US 5662332 
  2. ^ Varney, Allen (2006-05-03). "The Year in Gaming". The Austin Chronicle. Retrieved 2007-06-03.
  3. ^ "Pokemon USA, Inc. and Wizards of the Coast, Inc. Resolve Dispute". FindArticles. 2003-12-29. Retrieved 2007-09-21.

See also