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Yoav Shoham

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This is an old revision of this page, as edited by Gametheoryfan (talk | contribs) at 21:26, 20 February 2013 (Filling in 5 references using Reflinks). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Yoav Shoham
Born
Alma materYale University
Scientific career
FieldsComputer Science
InstitutionsStanford University
Doctoral advisorDrew McDermott

Yoav Shoham is a computer scientist at Stanford University.[1] He received his Ph.D. at Yale University in 1987.[2] Shoham co-teaches a popular game theory course on Coursera.org,[3] along with Matthew O. Jackson and Kevin Leyton-Brown. He is also a Fellow of the Association for Advancement of Artificial Intelligence (AAAI),[4] and a charter member of the Game Theory Society (GTS).[5]

Shoham's recent work is concerned with game theoretic questions in multiagent systems. Earlier, he worked on temporal reasoning, nonmonotonic logics and theories of commonsense.

Selected publications

  • Shoham, Yoav; Leyton-Brown, Kevin (2009). Multiagent Systems: Algorithmic, Game-Theoretic, and Logical Foundations. Cambridge University Press. p. 496. ISBN 978-0-521-89943-7.
  • Leyton-Brown, Kevin; Shoham, Yoav (2008). Essentials of Game Theory: A Concise, Multidisciplinary Introduction. San Rafael, CA: Morgan & Claypool Publishers. ISBN 978-1-59829-593-1.
  • Shoham, Yoav (1994). Artificial Intelligence Techniques in Prolog. Morgan Kaufman Publishers.
  • Shoham, Yoav (1988). Reasoning about Change: Time and Causation from the Standpoint of Artificial Intelligence. MIT Press.

References

  1. ^ "Yoav Shoham's Home Page". Robotics.stanford.edu. Retrieved 2013-02-20.
  2. ^ "The Mathematics Genealogy Project - Yoav Shoham". Genealogy.math.ndsu.nodak.edu. Retrieved 2013-02-20.
  3. ^ "Game Theory Online". Game-theory-class.org. Retrieved 2013-02-20.
  4. ^ "Elected AAAI Fellows". Aaai.org. Retrieved 2013-02-20.
  5. ^ "Yoav Shoham's Bio". Robotics.stanford.edu. Retrieved 2013-02-20.