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Advance And Secure

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Advance And Secure often just AAS is player versus player team based game mode used in a few hardcore, tactical and milsim first-person shooter games. Players on opposing teams try to capture certain predefined points of interest in a game environment in a certain preset order.

Basic concept

Players in both teams have to capture a number of bases or zones. The winning team is the one which have most bases under control when the time or tickets runs out.

History

Advance and Secure was first introduced in the game Joint Operations: Typhoon Rising.[1][2] While Advance and Secure is somewhat similar to Battlefield game series Conquer game mode, it does naturally promote more teamwork and strategy compared to Battlefields more open ended Conquer mode. The original Joint Operations: Typhoon Rising AAS mode also shares some similarities with Team Fortress Classic Control Point game mode.

Structure in different games

Joint Operations: Typhoon Rising

In Advance and Secure mode in Joint Operations: Typhoon Rising and its expansion titled Joint Operations: Escalation the AAS gane mode is the same.

It is based on round capturing zones which can varie in size invidually from tiny few square meters to massive 0,95 square kilometers in size. In the middle of each zone is spawn point, where players can spawn if the zone is controlled by own team in other words is fully captured (From game, Joint Operations: Typhoon Rising / Escalation).

The capturing zones can overlap and form sectors where one player can effect several zones simultaneusly making such sectors strategically valuable, this is seen in some stock maps.

ArmA

The ArmA community has modded a Joint Operations style AAS game mode since ArmA I.[3]

Project Reality:BF2

Community made Project Reality modification for Battlefield 2 have its own modified version of Advance and Secure game mode. It uses the same basic idea of predefined capturing order, but instead of capturing bases, you capture zones. This forces you to control an area before you can capture the flag instead of just controlling a single building. One difference is that part of the zones can be randomly chosen at the start of the round.[4][5]

References

  1. ^ Chick, Tom (22 June 2004). "Review - Joint Operations: Typhoon Rising". Gamespy. Retrieved 12 April 2015.
  2. ^ "Advance and Secure". Retrieved 12 April 2015.
  3. ^ "Advance and Secure". Retrieved 12 April 2015.
  4. ^ "Project Reality: BF2 - Features". Project Reality. Retrieved 12 April 2015.
  5. ^ Project Reality Manual v1.0 (PDF). Realitymod.com. Retrieved 12 April 2015.