VFX1 Headgear
Developer | Forte Technologies, Inc. |
---|---|
Release date | 1995 |
Introductory price | $695 |
Display | Dual 263x230 Color LCD Displays |
Platform | IBM-Compatible PC, ISA Bus, MS-DOS |
The Forte VFX1 was a consumer-level virtual reality system marketed during the mid-1990s. It comprised a helmet, a handheld controller, and an ISA interface board, and offered head-tracking, stereoscopic 3D, and stereo audio.[1]
History
The VFX1 was developed in the early 1990s by Forte Technologies, Inc. of Rochester, NY. It debuted in 1995 with an MSRP of $695 and an average retail price of $599, and was sold in consumer electronics stores like CompUSA and Babbage's. It was superceded by Interactive Imaging Systems' VFX3D in 2000.
System Requirements
- IBM-Compatible PC with 386 CPU[2]
- VGA video card with 26-pin VESA feature connector
- ISA expansion slot for VIP board
- MS-DOS 5 or later
- 500kb free hard drive space for drivers and utilities
- 20kb conventional memory for drivers
- Optional: Stereo sound card
Features
The VFX1 consisted of the following components:
Headset: A helmet with dual 0.7" 263x230 8-bit color LCD displays, dual lenses with adjustable focus and interpupilary distance, stereo speakers, a condenser microphone, and internal sensors for pitch (70 degrees), roll (70 degrees), and yaw (360 degrees). Field of view was 45 degrees diagonal.
Cyberpuck: A hand-held controller with three buttons and internal sensors for pitch and roll. It could emulate a mouse and was connected with the helmet via an ACCESS.bus interface.
VIP Board: A 16-bit ISA interface board that received video input from the video card's 26-pin VESA feature connector and audio input from the sound card's line out, routing both to the headset via an 8-foot cable.