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General Chaos

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General Chaos
Developer(s)Game Refuge Inc.
Publisher(s)Electronic Arts
Platform(s)Sega Genesis
Release1994
Genre(s)Strategy
Mode(s)Single Player, multiplayer

General Chaos is a 1994 video game developed by Game Refuge Inc. and published by Electronic Arts for the Sega Genesis. General Chaos is a funny/wacky arcade/strategy game.

The game is a quick and dirty battle (or a longer campaign mode that's just a series of battles) between two opposing squads of 5 soldiers each. The two opposing generals are named "General Chaos" and "General Havoc". Before each battle, the player selects soldiers to make up a squad from various types including gunman, flame thrower, rocket launcher, dynamite blaster and grenadier. There’s a limit to the kind of soldiers the player can choose, so they can’t, for example, put 5 flame throwers on the same squad.

The player views the action from an isometric perspective, watching cartoony soldiers duke it out on the battlefield. The game features a balance between action and strategy. For instance, whenever two soldiers on opposite sides get close enough, close combat will ensue. The soldiers can punch, kick, or even attack the enemy soldier in his testicles. If one of the player's men loses all his health points, he will fall down on the ground. To help the fallen soldier, the player must move another soldier close to the injured and call out for a medic to revive him. However, there is a limit on the amount of times that a medic may be called. There are also many power-ups and new weapons on the battlefield to pick up and use.

With a multiplayer adaptor (or appropriate settings in the emulator), up to four people can play simultaneously against the computer in campaign mode where each battle is more difficult than the last. The player can also fight other human players without co-operation. Another feature of the game is the tutorial mode. Called “boot camp”, this mode explains all the basics of gameplay and user interface in a clear-cut manner. However the game is not hard to learn—the game’s user interface is elegant, intuitive and unobtrusive.

References

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