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The Final Station

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The final station[1] is a single player side scrolling[2] shooter game mixed with a train simulator[3] game and exploration game the art style of the game is pixel art[4] and was developed by Do my best games and published by Tiny box LLC[5] the game was released in 2016 onto steam, Xbox One and PS4[6]

Gameplay

The final station consists of two types of gameplay. The first is the inside of the train part of the game where the player must balance taking care of survivors that they have rescued by feeding them or healing them and taking care of the train by completing small mini games to keep the experimental train running until they reach the next train station destination. The second part of the game is the in game combat this happens at every train station. In the game, the player will explore a side scrolling level with an apocalyptic theme that requires a strategic plan to complete. A player must decide on what recourses to use and risk such as meleeing an enemy, shooting an enemy and using their small amount of ammunition, using the environment to deal with enemies or to try and run past and avoid the enemies. There are varying types of enemies that are stronger in different ways making the levels and strategies needed harder. The player will also need to find a hidden code at each station to get the train moving again and also find resources such as ammo, food and survivors.[6] [7]

Developers

Oleg Sergeev is the artist and designer for the final station he Worked as a graphics designer for 10 years, doing mostly web design. Tried to create several games before, but this is the first commercial project. Lives in Armavir and loves to travel by train. Hates flying.[6][8]

Andrew Rumak is a Unity game developer and the programmer for the final station.[9]

Alex Nichporchik is the producer of the final station and also a founder of TinyBuild he has worked on games such as SpeedRunners, Party Hard and Punch Club. Previously a marketing guy for web games, a games journalist, and pro-gamer during the early days of Warcraft 3.[6] [10]

Development

The final station was in development for 2.5 years before being released as a full game in 2016, and it's do my best games dev team's first game release. It is also a multiplatform release so it was not only released on steam but it was also ported to consoles such as the Xbox One and PS4 as it was being developed. The way that the final station team set it up is that TinyBuild is the publisher/co-developer. Tinybuild morphed part of their studio to port 3rd party indie projects to consoles alongside their development. This way, they can concentrate on a single large release. Do my best games actually started with a small prototype, which was produced relatively quickly. However, a couple of very important mechanics were actually missing from this prototype. Because of this, they had to make a lot of changes. The next step was the creation of a demo which featured all the mechanics. This version of the game was given to press and publishers. Only after this step did they start to build the game levels and other content.[6][11]

Reception

The final station received positive reviews from most critics[12] [13] [14] [15] [16]

References

  1. ^ "The Final Station's Twitter". Twitter. Retrieved 6 September 2017.
  2. ^ "side scrolling". Wikipedia. Retrieved 6 September 2017.
  3. ^ "train simulator". Wikipedia. Retrieved 6 September 2017.
  4. ^ "pixel art". Wikipedia. Retrieved 6 September 2017.
  5. ^ "Tiny Box LLC". Wikipedia. Retrieved 6 September 2017.
  6. ^ a b c d e Nichiporchik, Alex; Sergeev, Oleg. "Alex and Oleg talk about development of the game the final station and answer questions from fans". reddit. Alex Nichiporchik. Retrieved 29 August 2017.
  7. ^ Gilyadov, Alex. "GameSpot's review of The Final Station". gamespot. Retrieved 6 September 2017.
  8. ^ "Oleg Sergeev's twitter". twitter. Retrieved 6 September 2017.
  9. ^ Rumak, Andrew. "Andrew's Twitter". Twitter. Retrieved 6 September 2017.
  10. ^ Nichporchik, Alex. "Alex's Twitter". Twitter. Retrieved 6 September 2017.
  11. ^ Sergeev, Oleg. "80 LEVEL interview with Oleg Sergeev about devlopment of The Final Station". 80 LEVEL. Retrieved 30 August 2017.
  12. ^ Turner, Stephen. "The Final Station Review". DISTRUCTOID. Retrieved 6 September 2017.
  13. ^ "general reviews of the final station". rock paper shotgun. Retrieved 6 September 2017.
  14. ^ "IGN review". IGN. Retrieved 6 September 2017.
  15. ^ Gilyadov, Alex. "GameSpot's review of The Final Station". gamespot. Retrieved 6 September 2017.
  16. ^ "Metacritic's review of The Final Station". Metacritic. Retrieved 6 September 2017.