Roll for the Galaxy
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Roll for the Galaxy
Roll for the Galaxy [1]is a dice game of building space empires for 2–5 players. Your dice represent your populace, whom you direct to develop new technologies, settle worlds, and ship goods. The player who best manages his workers and builds the most prosperous empire wins!
This dice version of Race for the Galaxy takes players on a new journey through the Galaxy, but with the feel of the original game.
Gameplay[2]
In Roll for the Galaxy, each player creates a galactic civilization by recruiting workers (represented by custom dice) to settle worlds and build developments (represented by game tiles), over several game rounds. Players start each round by secretly rolling their workers to see what their workers wish to do this round. Each player uses one worker to select one of the five possible phases, and then all players reveal their workers. All player‑selected phases occur in numerical order. Workers that complete tasks go to their player’s Citizenry. After the phases, players manage their empires, spending Galactic Credits to recruit workers from their Citizenries back to their cups, to be rolled next round. The player who best manages his workers to create the greatest space empire of worlds, developments, and victory point chips, wins.
Contents
- 5 dice cups
- 5 credit markers
- 5 player mats
- 5 player screens
- 5 phase strips
- 9 faction tiles (wide, numbered 1-9, with dark grey corners)
- 9 home world tiles (with dark grey corners)
- 111 custom dice (see chart at right) 55 game tiles (double-sided)
- 1 cloth bag (to hold game tiles)
- 33 victory point (VP)
- Chips: 20 small 1 VP chips, 8 medium 5 VP chips, 5 large 10 VP chips
- 5 phase tiles (with large phase symbols)
- A Rulebook
Rounds
Roll for the Galaxy is played in rounds (usually 11-14). Each round consists of 5 steps:
- Roll
- Assign
- Reveal
- Do Phases — resolve the selected phases in order
- Manage Empire
Each step is done simultaneously by all players.
Repeat rounds until one or both game end conditions are met: all initial VP chips have been earned, or at least one player has 12 or more tile squares in his tableau. Finish that round and then total each player’s VPs.
Roll, Assign & Reveal
Players simultaneously roll all workers (dice in their cups) behind their screens.
Initially, assign workers to phases by placing them below the phase strip in columns, matching each die face rolled with the phase symbol.
Each player lifts his screen to reveal his assigned workers, announcing the phase he has selected. Flip the matching phase tile from its “ X” side to its black side. 2-Player Game: roll a spare Home (white) die. If the rolled face is a phase that wasn’t selected by either player, flip that phase tile over as well. This phase will also occur this round. Return to players’ cups any workers assigned to “X ” phases and any workers next to the Dictate area.
Phases
Simultaneously, players do all selected phases in numeric order. To do a phase, use all workers assigned to it, including any worker that selected it.
- Explore
- Develop
- Settle
- Produce
- Ship
Winning
Total each player’s score:
- VP chips.
- VPs equal to the costs of all developments and worlds (the numbers in and ). Do include both numbers from a faction tile. Do not include any tiles in the construction zone.
- Bonus VPs for 6-cost developments (beyond the 6 VPs for the development itself), as indicated on those tiles. When figuring these bonuses, round any fraction up to the next whole number.
The player with the most VPs wins!
If two or more players tie, each tied player adds:
- The number of dice in his cup.
- His Galactic Credits.
The player with the highest total among the tied players wins. If there is still a tie, all the tied players win.
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- ^ "Roll for the Galaxy". BoardGameGeek. Retrieved 2020-08-09.
- ^ Terrazzo tiles, BSI British Standards, retrieved 2020-08-09