My World, My Way (video game)

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My World, My Way
Developer(s)Global A Entertainment
Publisher(s)Atlus
Platform(s)Nintendo DS
Genre(s)RPG

My World, My Way, released in Japan as Sekai wa Atashi de Mawatteru (世界はあたしでまわってる, Sekai wa Atashi de Mawatteru, literally "The World Revolves Around Me") is a role-playing game developed by Global A Entertainment to be published by Atlus in North America in early 2009.[1] The game puts the player into the role of Princess Elise, a young, spoiled girl of royalty on a quest to impress a handsome adventurer into being her boyfriend.

Story

Elise is a beautiful princess who has been given everything she's ever wanted. Upon turning 15, she realizes there's only one thing in the world she lacks – a handsome boyfriend. Thus, Elise orders her father to hold a ball and to invite every prince in the land. Elise meets her dream boyfriend at the ball, but he turns out to be an adventurer rather than a prince. To Elise's dismay, the adventurer tells her that she must become an experienced adventurer herself if she ever hopes to be with him. To the kingdom's surprise, Elise sets out do just that.

Game-play

My World, My Way features two key game-play elements. One of which is Princess Elise's ability to pout, which prompts enemies and the game's landscape alike to change to her will through the usage of "pout points". By expending Put Points the player can do a number of things to make tasks in the game easier, including forcing enemies to drop more money or experience points, completing quests automatically and altering the game's current environment to fulfill in-game requests due to certain items and enemies are only in certain areas. Princess Elise has the ability to make an environment area barren, a grassland, a forest, an island, a fire pit, a graveyard, a desert and more. As the player advances in the game, Elise's selfishness is refined and she gains a variety of different commands.

The second element is Elise's pet "Mimic Slime", which the player uses in battle instead of Elise herself. Instead of leveling up via experience points, the Mimic Slime's abilities increase via mimicing the game's enemies. An example being that if it mimics an enemy with a high amount of hit points, its own hit points will increase, and if that enemy has the ability to equip a certain piece of equipment the Mimic Slime with gain that trait too.

The player transverses the game's world via an unconventional world map. Players choose a town area for the princess to visit, and once she enters there will be a grid. One square has a town, one will have a gate, and the rest will be environment squares she can change. In order to unlock the gate, the princess has to fulfill a request from the town's mayor. Once she is in an area, the player can press the A button to enter battles or search for items. After a period of time the area will run out of items or opponents, where the player can then use the princess's will power to refresh the area, drawing more enemies there.

Reception

The game attained a score of 31/40 from Japan's Famitsu magazine. [2]

External links