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RMXP runs at [[Display resolution|1024x768 resolution]] (though games made in it run at 640x480), while offering four times the playable area of its predecessors. Additionally, it allows greater user control over sprite size (there is no specific image size regulation for sprite sheets) and other aspects of game design. This more open-ended arrangement, coupled with the inclusion of the Ruby Game Scripting System (RGSS) makes RPG Maker XP more versatile than other versions in the series, at the cost of a steeper learning curve.
RMXP runs at [[Display resolution|1024x768 resolution]] (though games made in it run at 640x480), while offering four times the playable area of its predecessors. Additionally, it allows greater user control over sprite size (there is no specific image size regulation for sprite sheets) and other aspects of game design. This more open-ended arrangement, coupled with the inclusion of the Ruby Game Scripting System (RGSS) makes RPG Maker XP more versatile than other versions in the series, at the cost of a steeper learning curve.


====Illegal Distribution====

Notably, each PC version of RPG Maker has been, in some form, distributed illegally through the internet[http://www.enterbrain.co.jp/digifami/sadfact.html]. RPG Maker 95, as well as a translation patches for the [[Super Nintendo]] titles RPG Maker Super Dante and RPG Maker 2, were illegally translated and distributed by a group called KanjiHack. In 1999 KanjiHack closed upon receiving a cease and desist e-mail from ASCII's lawyers. RPG Maker 95 was re-released with a more complete translation under the name "RPG Maker 95+" by a Russian programmer, under the alias of Don Miguel[http://www.gfxartist.com/features/articles/279], who later translated and released RPG Maker 2000. Later versions, RPG Maker 2003, and RPG Maker XP, were similarly translated and distributed by a programmer under the alias of RPG Advocate. RPG Advocate took the translated versions and patches off his website and later promoted the full english version of RPG Maker XP. Both the translations RPG Advocate made are still in circulation in spite of Advocates wishes that they are not redistrubuted.


===Console Versions===
===Console Versions===

Revision as of 11:17, 22 December 2006

File:Mapexample.png
An example of the RPG Maker 2003 map-making interface. This screenshot also displays objects such as NPCs.

RPG Maker (RPGツクール, Ārupījī Tsukūru, commonly Tukuru, also Tkool) is the name of the expansive series of programs for the development of computer role-playing games (RPGs) created by the Japanese group ASCII, part of the company Enterbrain. The Japanese name, Tsukūru is a pun mixing the Japanese word tsukuru (作る), which means "make" or "create", with sukūru (スクール), the phonetic pronunciation of the English word "school".

The RPG Maker series has been released primarily in Japan, with later versions also released in Hong Kong, Taiwan, and the US.

About PC RPG Makers

RPG Maker is a program that allows users to create their own role-playing games. Most versions include a tile set based map editor, (tilesets are called chipsets in pre-XP versions), a simple scripting language for scripting events, and a battle editor. All versions include initial premade tilesets, characters, and events which can be used in creating new games. An interesting feature of the PC Versions of RPG Maker programs is that a user can create new tilesets, characters, and add any new graphics he/she wants. Several sites have developed, dedicated to helping users share their creations.

Versions

RPG Maker 95

RM95 was the first Microsoft Windows-based RPG Maker released, in Japanese from the ASCII company. Despite being an early version, Rpg Maker 95 had both a higher screen resolution, and higher sprite and tile resolution than the later version of Rpg Maker 2000.

RPG Maker 2000

RPG Maker 2000 (also called RM2k) was the second Microsoft Windows based RPG Maker released. While it is possible to do more with RM2k, it uses lower resolution sprites and tiles than RPG Maker 95. However, it does not have a noticeable limit of 'sprites', unlike RM95 which can only use one 'set', RM2k can use an unlimited number of sprite sheets with specific sizes for each type. The tilesets also have a similar non-limitation, however due to the fact that tiles must be entered into a database, there is a limit on tiles. This limit however is rarely a problem (normally 5000), and even when it is, an unofficial patch based off the illegal English distribution exists which can bump most limits much higher at the risk of potential game corruption.

RPG Maker 2003

RPG Maker 2003 (Also referred to as RM2k3, and sometimes RM2k/3) Unlike the difference between RM2k and RM95, RM2k3 is largely an improvement of RM2k, RM2k games can be ported to RM2k3 (but not back to RM2k, the conversion is permanent), and most resources are interchangeable. It does however feature a side-view battle system similar to the Final Fantasy games on the Super Nintendo. This was the first version made by Enterbrain, which had previously been a part of ASCII.

RPG Maker XP

RPG Maker XP (Also referred to as RMXP) RMXP is the first RPG Maker which can use Ruby, making it the most powerful, programming-wise. However, many normal, simplified features present in RM2K(3) have been removed. Most of these features, however, have been programmed with Ruby, and distributed online.

RMXP runs at 1024x768 resolution (though games made in it run at 640x480), while offering four times the playable area of its predecessors. Additionally, it allows greater user control over sprite size (there is no specific image size regulation for sprite sheets) and other aspects of game design. This more open-ended arrangement, coupled with the inclusion of the Ruby Game Scripting System (RGSS) makes RPG Maker XP more versatile than other versions in the series, at the cost of a steeper learning curve.

Illegal Distribution

Notably, each PC version of RPG Maker has been, in some form, distributed illegally through the internet[1]. RPG Maker 95, as well as a translation patches for the Super Nintendo titles RPG Maker Super Dante and RPG Maker 2, were illegally translated and distributed by a group called KanjiHack. In 1999 KanjiHack closed upon receiving a cease and desist e-mail from ASCII's lawyers. RPG Maker 95 was re-released with a more complete translation under the name "RPG Maker 95+" by a Russian programmer, under the alias of Don Miguel[2], who later translated and released RPG Maker 2000. Later versions, RPG Maker 2003, and RPG Maker XP, were similarly translated and distributed by a programmer under the alias of RPG Advocate. RPG Advocate took the translated versions and patches off his website and later promoted the full english version of RPG Maker XP. Both the translations RPG Advocate made are still in circulation in spite of Advocates wishes that they are not redistrubuted.

Console Versions

RPG Maker was released for the Playstation in 2000.

RPG Maker 2 was released on the Playstation 2 in 2003.

RPG Maker 3 was released on the Playstation 2 in 2005.

RPG Maker Series Timeline

Title System Release Developer Publisher
Place Date
Mamirin PC-8801 Japan 1988 ASCII
Dungeon Manjirou MSX 2 Japan 1988 ASCII
RPG Construction Tool : Dante MSX 2 Japan Feb. 8, 1990 ASCII
Dante 2 MSX 2 Japan Feb. 8, 1992 ASCII
Chimes Quest PC-9801 Japan 1992 ASCII
RPG Tsukūru Dante 98 PC-9801 Japan Dec. 19, 1992 ASCII
Dungeon RPG Tsukūru Dan-Dan Dungeon PC-9801 Japan Apr. 28, 1994 ASCII
RPG Tsukūru Super Dante Super Famicom Japan Mar. 31, 1995 ASCII
RPG Tsukūru Dante 98 II PC-9801 Japan Jul. 14, 1996 ASCII
RPG Tsukūru 2 Super Famicom Japan Jan. 31, 1996 ASCII
RPG Tsukūru 95 Microsoft Windows Japan Mar. 28, 1997 ASCII
Simulation RPG Tsukūru Sega Saturn, PlayStation Japan Sep. 17, 1998 ASCII
Enterbrain Collection : Simulation RPG Tsukūru PlayStation Japan Nov. 29, 2001 Enterbrain
Simulation RPG Tsukūru Microsoft Windows Japan May. 29, 1998 ASCII
RPG Tsukūru 3 PlayStation Japan Nov. 27, 1997 ASCII
PlayStation the Best : RPG Tsukūru 3 Nov. 19, 1998 ASCII
RPG Maker USA Sep. 18, 2000 Agetec
RPG Tsukūru GB Game Boy Color Japan Mar. 17, 2000 ASCII
RPG Tsukūru 2000 Microsoft Windows Japan Apr. 5, 2000 ASCII
RPG Tsukūru 4 PlayStation Japan Dec. 7, 2000 Enterbrain
Uchujin Tanaka Tarou De RPG Tsukūru GB 2 Game Boy Color Japan Jul. 20, 2001 Enterbrain
RPG Tsukūru 5 PlayStation 2 Japan Aug. 8, 2002 Enterbrain
RPG Maker 2 USA Oct. 28, 2003 Agetec
RPG Tsukūru 2003 Microsoft Windows Japan Dec. 18, 2002 Enterbrain
RPG Tsukūru α Microsoft Windows/Cellphone Japan Dec. 18, 2002 Enterbrain
RPG Tsukūru Advance Game Boy Advance Japan Apr. 25, 2003 Enterbrain
RPG Tsukūru XP Microsoft Windows Japan Jul. 22, 2004 Enterbrain
RPG Maker XP Worldwide Sept. 16, 2005 Enterbrain
RPG Tsukūru PlayStation 2 Japan Dec. 16, 2004 Enterbrain
RPG Maker 3 USA Sept. 21, 2005 AGETEC

See also

External links