The Guild of Thieves
The Guild of Thieves | |
---|---|
Developer(s) | Magnetic Scrolls |
Publisher(s) | Rainbird Software |
Designer(s) | Rob Steggles |
Platform(s) | Amiga, Amstrad CPC, Amstrad PCW, Apple II, Acorn Archimedes, Atari ST, Atari 8-bit, Commodore 64, MS-DOS, Apple Macintosh, Sinclair Spectrum[1] |
Release | 1987 |
Genre(s) | Interactive fiction |
Mode(s) | Single player |
- You may be looking for Thieves' Guild.
The Guild of Thieves is an interactive fiction game by Magnetic Scrolls which was first published by Rainbird in 1987. The game also takes place in Kerovnia like the previous game The Pawn.
The player's character is "an aspiring member of the infamous Guild of Thieves" and is to steal all the valuables that can be found in and around an island castle. The game features "extremely atmospheric" [2] descriptions and 30 artistic renditions of key locations. A review in Computer Gaming World compared the game favorably to the best Infocom adventures, noting its off-beat British humour.[3]
Included in the game package are a faux newsletter of the Guild of Thieves titled What Burglar providing instructions and hints for the game, a Bank of Kerovnia Trading Account Card, a guild contract detailing the arrangement between the player's character and the Guild of Thieves and small dice.
The game was re-released in 1992 as part of the Magnetic Scrolls Collection [4]. The new version had an updated UI and came with an art poster depicting the island.
References
- ^ Stefan Meier, "Magnetic Scrolls Fact Sheet", 2009
- ^ CRASH, Issue 51, April 1988
- ^ Roberts, Alan (Feb 1988), "Guild of Thieves", Computer Gaming World, pp. 38–39
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: CS1 maint: date and year (link) - ^ Moby Games: Magnetic Scrolls Collection
External links
- The Guild of Thieves at Lemon 64
- The Guild of Thieves at SpectrumComputing.co.uk
- The Guild of Thieves at the Magnetic Scrolls Chronicles