The Guild of Thieves

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The Guild of Thieves
Start of Amiga version of The Guild of Thieves
Developer(s)Magnetic Scrolls
Publisher(s)Rainbird Software
Designer(s)Rob Steggles
Platform(s)Amiga, Amstrad CPC, Amstrad PCW, Apple II, Acorn Archimedes, Atari ST, Atari 8-bit, Commodore 64, MS-DOS, Apple Macintosh, Sinclair Spectrum[1]
Release1987
Genre(s)Interactive fiction
Mode(s)Single player
You may be looking for Thieves' Guild.

The Guild of Thieves is an interactive fiction game by Magnetic Scrolls which was first published by Rainbird in 1987. The game also takes place in Kerovnia like the previous game The Pawn.

The player's character is "an aspiring member of the infamous Guild of Thieves" and is to steal all the valuables that can be found in and around an island castle. The game features "extremely atmospheric" [2] descriptions and 30 artistic renditions of key locations. A review in Computer Gaming World compared the game favorably to the best Infocom adventures, noting its off-beat British humour.[3]

Included in the game package are a faux newsletter of the Guild of Thieves titled What Burglar providing instructions and hints for the game, a Bank of Kerovnia Trading Account Card, a guild contract detailing the arrangement between the player's character and the Guild of Thieves and small dice.

The game was re-released in 1992 as part of the Magnetic Scrolls Collection [4]. The new version had an updated UI and came with an art poster depicting the island.

References

  1. ^ Stefan Meier, "Magnetic Scrolls Fact Sheet", 2009
  2. ^ CRASH, Issue 51, April 1988
  3. ^ Roberts, Alan (Feb 1988), "Guild of Thieves", Computer Gaming World, pp. 38–39{{citation}}: CS1 maint: date and year (link)
  4. ^ Moby Games: Magnetic Scrolls Collection

External links