Jump to content

3D Bomb Alley

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Monkbot (talk | contribs) at 11:03, 15 January 2021 (Task 18 (cosmetic): eval 2 templates: hyphenate params (1×);). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

3D Bomb Alley
Developer(s)Software Invasion
Publisher(s)Software Invasion
Platform(s)BBC Micro, Acorn Electron
Release1984
Genre(s)Shooter
Mode(s)Single player, multiplayer

3D Bomb Alley is a video game created by Software Invasion for the BBC Micro and Acorn Electron. According to The Micro User magazine, the gameplay is "based on San Carlos Bay in the Falklands"[1] and refers to the Falklands War, in particular the Battle of San Carlos when San Carlos Water became known as "Bomb Alley".

Gameplay

A static background is displayed of a sea inlet, looking out to sea with hills on either side, on which the player's ships and enemy aircraft are superimposed. The player controls an anti-aircraft cannon, located at his or her point of view, with a crosshair on the screen. The graphics work with 3D glasses creating the appearance of depth.[2]

Aircraft approach in perspective, starting as dots in the distance and increasing in apparent size and speed until they pass overhead or are shot down. Each aircraft allowed to reach the inlet drops a bomb into the water, destroying one of the ships. The player starts with three vessels and gains another for every ten aircraft hit. Their turn ends when the last remaining ship is bombed.[1] The number of aircraft approaching at once is proportional to the size of the fleet in the inlet.

References

  1. ^ a b "Software Scene". The Micro User. 1 (11). Stockport, UK: Database Publications: 52. January 1984.
  2. ^ "ACORN ELECTRON - FIVE GAMES FIVE MINUTES #52". everygamegoing.com youtube. Retrieved 29 December 2015.