Courier Crisis
Courier Crisis | |
---|---|
Developer(s) | New Level Software |
Publisher(s) | |
Platform(s) | PlayStation, Sega Saturn |
Release | PlayStationSega Saturn |
Genre(s) | Action |
Mode(s) | Single-player |
Courier Crisis is an action video game developed by American studio New Level Software for PlayStation and Sega Saturn in 1997.
Publisher BMG Interactive closed down its U.S. operations in mid-1997,[2] and sold the U.S. publication rights for Courier Crisis to GT Interactive.[3]
Reception
Aggregator | Score |
---|---|
GameRankings | 54%[4] |
Publication | Score |
---|---|
Consoles + | 85%[5] |
Electronic Gaming Monthly | 5.25/10[6] |
Famitsu | (SAT) 25/40[7] (PS) 23/40[8] |
Game Informer | 4.5/10[9] |
GameFan | 68%[10] |
GamePro | [11] |
GameSpot | 2.3/10[12] |
IGN | 3/10[13] |
Next Generation | [14] |
PlayStation Official Magazine – UK | 6/10[15] |
The PlayStation version received mixed reviews according to the review aggregation website GameRankings.[4] Next Generation said, "Pedaling through a busy city as a bike messenger – one of the most potentially hazardous, 'extreme' jobs a person can have – could've made an amusing part of a larger game. Perhaps it would've worked as a bonus level in a game involving all kinds of package delivery, something like UPS Strike! But as it stands, with only the bike to ride, GT's Courier Crisis feels like an incomplete game."[14] In Japan, where the PlayStation version was ported and published by BMG Interactive on February 19, 1998, followed by the Saturn version on March 26, 1998, Famitsu gave it a score of 25 out of 40 for the latter,[7] and 23 out of 40 for the former.[8]
References
- ^ GameSpot staff (November 14, 1997). "VGS Game Calendar [date mislabeled as "April 26, 2000"]". GameSpot. CBS Interactive. Archived from the original on February 8, 1999. Retrieved November 23, 2020.
- ^ "Cleaning Time: Corporations Slim Down". Next Generation. No. 31. Imagine Media. July 1997. pp. 22–23. Retrieved November 23, 2020.
- ^ "GT Interactive Buys Singletrac, Makes Agreements with BMG and Warner Bros. Interactive". GamePro. No. 108. IDG. September 1997. p. 20.
- ^ a b "Courier Crisis for PlayStation". GameRankings. CBS Interactive. Archived from the original on May 1, 2019. Retrieved November 23, 2020.
- ^ Gia (December 1997). "Courier Crisis (PS)". Consoles + (in French). No. 71. p. 182. Retrieved November 23, 2020.
- ^ EGM staff (January 1998). "Courier Crisis". Electronic Gaming Monthly. No. 102. Ziff Davis.
- ^ a b "クーリエ・クライシス [セガサターン]". Famitsu (in Japanese). Enterbrain. Retrieved November 23, 2020.
- ^ a b "クーリエ・クライシス [PS]". Famitsu (in Japanese). Enterbrain. Retrieved November 23, 2020.
- ^ "Courier Crisis - PlayStation". Game Informer. No. 56. FuncoLand. December 1997. Archived from the original on September 10, 1999. Retrieved November 23, 2020.
- ^ Halverson, Dave "E. Storm"; Jevons, Dan "Knightmare"; Griffin, Mike "Glitch" (November 1997). "Courier Crisis (PS)". GameFan. Vol. 5, no. 11. Metropolis Media. p. 18. Retrieved November 23, 2020.
- ^ Shadow Dragon (January 1998). "Courier Crisis (PS)". GamePro. No. 112. IGN. p. 98. Retrieved November 23, 2020.
- ^ Soete, Tim (January 23, 1998). "Courier Crisis Review (PS)". GameSpot. CBS Interactive. Retrieved November 23, 2020.
- ^ Rignall, Jaz (November 19, 1997). "Courier Crisis (PS)". IGN. Ziff Davis. Retrieved November 23, 2020.
- ^ a b "Courier Crisis". Next Generation. No. 37. Imagine Media. January 1998. p. 151. Retrieved November 23, 2020.
- ^ "Courier Crisis". Official UK PlayStation Magazine. No. 27. Future Publishing. December 25, 1997. p. 113. Retrieved November 23, 2020.