Towers in Time
Publishers | Thunder Castle Games |
---|---|
Players | 2 or more |
Setup time | < 5 minutes |
Playing time | < 60 minutes |
Towers in Time is an out-of-print collectible card game by Thunder Castle Games that was released in April 1995.[1] The base set had 150 cards with 56-card starter decks and 8-card booster packs.[1] In 1996, the game was repackaged as a dedicated deck card game to be sold in a box set of 150 cards.[2] Thunder Castle Games announced at least four expansions for the game but none of them ever materialized: Greek, Zodiac, Amazon, and Norse.[3]
The game was chastised for having starter decks that contained no rules, and instead players would have to call a non-toll-free number to obtain the rules.[3] The rules were eventually printed in Scrye magazine issue #3.[3] An "icon explanation" card, however, was included in the starter decks, but did not explain all the icons found on the cards.[3]
Gameplay depicted the two players as wizards battling between dimensions. Players won by destroying his opponent's Five Shields with creatures, with each shield capable of taking 4 points of damage. There were 6 schools of color: Fire, Water, Air, Earth, White, and Black.[3]
References
- ^ a b Brown, Timothy (1999), The Official Price Guide to Collectible Card Games, pp. 456–457.
- ^ Trunzo, Jim (September 1996). "TCG to re-build Towers in Time". Inquest. No. 17. p. 21.
- ^ a b c d e Miller, John Jackson (2003), Scrye Collectible Card Game Checklist & Price Guide, Second Edition, p. 595.
Further reading
- "Towers in Time". Scrye. No. 6. February 1995. pp. 61–62.