Jump to content

Compilers: Principles, Techniques, and Tools

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by AdaHephais (talk | contribs) at 11:09, 20 July 2023 (Internal link). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Compilers: Principles, Techniques, and Tools
The cover of the second edition (North American), showing a knight and dragon
AuthorAlfred V. Aho, Monica S. Lam, Ravi Sethi, and Jeffrey D. Ullman
LanguageEnglish
PublisherPearson Education, Inc
Publication date
1986, 2006
ISBN0-201-10088-6
OCLC12285707
005.4/53 19
LC ClassQA76.76.C65 A37 1986

Compilers: Principles, Techniques, and Tools[1] is a computer science textbook by Alfred V. Aho, Monica S. Lam, Ravi Sethi, and Jeffrey D. Ullman about compiler construction for programming languages. First published in 1986, it is widely regarded as the classic definitive compiler technology text.[2]

It is known as the Dragon Book to generations of computer scientists[3][4] as its cover depicts a knight and a dragon in battle, a metaphor for conquering complexity. This name can also refer to Aho and Ullman's older Principles of Compiler Design.

First edition

The first edition (1986) is informally called the "red dragon book" to distinguish it from the second edition[5] and from Aho & Ullman's 1977 Principles of Compiler Design sometimes known as the "green dragon book".[5] Topics covered in the first edition include:

Second edition

Following in the tradition of its two predecessors, the second edition (2006) features a dragon and a knight on its cover, and is informally known as the purple dragon. Monica S. Lam of Stanford University became a co-author with this edition.

The second edition includes several additional topics, including:

See also

References

  1. ^ Aho, Sethi, Ullman, Compilers: Principles, Techniques, and Tools, Addison-Wesley, 1986. ISBN 0-201-10088-6
  2. ^ "The Top 9 1/2 Books in a Hacker's Bookshelf". Retrieved 23 October 2010.
  3. ^ Alex Martelli; Anna Martelli Ravenscroft; David Ascher (2005). Python cookbook. O'Reilly Media. p. 587. ISBN 978-0-596-00797-3. Retrieved 21 October 2011.
  4. ^ Ian Stephenson (2005). Production rendering: design and implementation. Springer. p. 139. ISBN 978-1-85233-821-3. Retrieved 21 October 2011.
  5. ^ a b Mad Macz (January 2002). Internet Underground: The Way of the Hacker. PageFree Publishing, Inc. p. 219. ISBN 978-1-930252-53-0. Retrieved 21 October 2011.

Further reading