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Autoload

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This is the current revision of this page, as edited by Kvng (talk | contribs) at 15:45, 23 November 2023 (Adding short description: "Loading and linking portions of a program from mass storage automatically when needed"). The present address (URL) is a permanent link to this version.

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In computer programming, autoloading is the capability of loading and linking portions of a program from mass storage automatically when needed, so that the programmer is not required to define or include those portions of the program explicitly. Many high-level programming languages include autoload capabilities, which sacrifice some run-time speed for ease of coding and speed of initial compilation/linking.

Typical autoload systems intercept procedure calls to undefined subroutines. The autoloader searches through a path of directories in the computer's file system, to find a file containing source or object code that defines the subroutine. The autoloader then loads and links the file, and hands control back to the main program so that the subroutine gets executed as if it had already been defined and linked before the call.

Many interactive and high-level languages operate in this way. For example, IDL includes a primitive path searcher, and Perl allows individual modules to determine how and whether autoloading should occur. The Unix shell may be said to consist almost entirely of an autoloader, as its main job is to search a path of directories to load and execute command files. In PHP 5, autoload functionality is triggered when referencing an undefined class. One or more autoload functions—implemented as the __autoload magic function or any function registered to the SPL autoload stack—is called and given the opportunity to define the class, usually by loading the file it is defined in.

PHP

[edit]
spl_autoload_register(function ($class) {
    $file = 'src/' . str_replace('\\', '/', $relative_class) . '.php';
    if (file_exists($file)) {
        require $file;
    }
});
[edit]