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Sushi Go!

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Sushi Go! is a card game designed by Phil Walker-Harding[1] and published by Gamewright Games in 2013. It involves two to five players collecting cards representing sushi or associated items.

Sushi Go!
DesignersPhil Walker-Harding
PublishersGamewright Games
Publication2013
Players2-5
Websitegamewright.com/product/Sushi-Go

Gameplay

Sushi Go! is a card game in which between two and five players collect cards representing sushi or associated items to score the most points.[2]: 97 [3] Some of the cards are worth points individually, but are worth more points as part of a set.[4]: 510 [3]

Reception

In 2017 the game was reviewed for the Polish board game magazine Rebel Times by Maciej Poleszak. The reviewer praised the game for its simplicity and speed, visual design as well as for enjoyable play and the interesting ideas on scoring cards in a number of different ways. He also noted that the game likely works better with more than two players.[3]

James Austin, writing for The New York Times in 2022, described the game as simple and fast, and praised the card art as adorable. Austin additionally commented that the game is "easy to learn but hard to master. It's as fun to play at family game night as it is out at a bar with friends." The reviewer also compared the game to the later Sushi Go Party! (also designed by Phil Walker-Harding), noting that the latter has a greater variety of cards but is less portable.[5]

References

  1. ^ Writer, Alex Meehan Senior Staff (2022-04-26). "Sushi Go! designer launches new sustainable board game studio". Dicebreaker. Retrieved 2023-05-12.
  2. ^ Goodridge, Michelle; Rohweder, Matthew J. (2021-11-15). Librarian's Guide to Games and Gamers: From Collection Development to Advisory Services. ABC-CLIO. ISBN 978-1-4408-6732-3.
  3. ^ a b c Poleszak, Maciej (2017). "Kącik Początkującego Gracza: Sushi Go!" [Beginner Gamer's Corner: Sushi Go!]. Rebel Times (in Polish). No. 113. pp. 32–33.
  4. ^ Engelstein, Geoffrey; Shalev, Isaac (2022-03-02). Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms. CRC Press. ISBN 978-1-000-53921-9.
  5. ^ "Why We Love the Game Sushi Go". The New York Times. 2022-10-19. ISSN 0362-4331. Retrieved 2023-04-09.