Break In At Three Kilometer Island
Appearance
![](http://upload.wikimedia.org/wikipedia/en/thumb/0/08/Break_In_At_Three_Kilometer_Island.jpg/170px-Break_In_At_Three_Kilometer_Island.jpg)
Break In At Three Kilometer Island is a 1981 role-playing game adventure for Villains and Vigilantes published by Judges Guild.
Plot summary
Break In At Three Kilometer Island is an adventure involving a break in by four super-powered villains, known as the Four Fiends, at the nuclear power plant at Three Kilometer Island.[1]
Reception
William A. Barton reviewed Break In At Three Kilometer Island in The Space Gamer No. 44.[1] Barton commented that "Break In At Three Kilometer Island, while not perfect, still should provide V&Vers with enough in the way of adventure – especially with GM elaborations – to make it well worth the price."[1]
References
- ^ a b c Barton, William A. (October 1981). "Capsule Reviews". The Space Gamer (44). Steve Jackson Games: 32.