Jump to content

Break In At Three Kilometer Island

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by BOZ (talk | contribs) at 04:23, 2 February 2019 (new cat). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Break In At Three Kilometer Island is a 1981 role-playing game adventure for Villains and Vigilantes published by Judges Guild.

Plot summary

Break In At Three Kilometer Island is an adventure involving a break in by four super-powered villains, known as the Four Fiends, at the nuclear power plant at Three Kilometer Island.[1]

Reception

William A. Barton reviewed Break In At Three Kilometer Island in The Space Gamer No. 44.[1] Barton commented that "Break In At Three Kilometer Island, while not perfect, still should provide V&Vers with enough in the way of adventure – especially with GM elaborations – to make it well worth the price."[1]

References

  1. ^ a b c Barton, William A. (October 1981). "Capsule Reviews". The Space Gamer (44). Steve Jackson Games: 32.