Don't Break the Ice

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Don't Break the Ice
Years active1968 to present
Players2 or more
Setup time< 5 minutes
Playing time3 to 8 minutes
ChanceNone
SkillsStrategy, Manual dexterity
A Game of Don't Break the Ice

Don't Break the Ice is a children's tabletop game for two to four players ages 3 and up. Marketed by Schaper Toys in 1968, the game is now manufactured by Hasbro subsidiary Milton Bradley.[1]

The game is played with a set of plastic "ice blocks," a stand, and included miniature mallets. One ice block is larger than the rest, and either a man, a polar bear, or Phillip the Penguin, stands on this block. The stand is turned upside down and the ice blocks placed into the frame, so that the "shared" uniform compression of the blocks pressed against each other will cause them to stay in place when the stand is turned upright. The players take turns removing blocks by tapping with the mallets. The game ends when one player "breaks the ice," causing the man, bear, or Phillip to fall through. The player who removed the most blocks without "breaking the ice" is the winner.

References

  1. ^ Mansour, David (2005). From Abba to Zoom: A Pop Culture Encyclopedia of the Late 20th Century. Andrews McMeel Publishing. p. 128. ISBN 9780740751189. LCCN 2004062782 – via EBSCOhost Humanities Source.

External links