SWAT Kats: The Radical Squadron (video game)
SWAT Kats: The Radical Squadron | |
---|---|
Developer(s) | AIM |
Publisher(s) | Hudson Soft |
Director(s) | Toru Nakagawa Joe Shishikura |
Designer(s) | Daisuke Tajima |
Programmer(s) | Kazuaki Toida |
Composer(s) | Tomoyuki Hamada |
Platform(s) | Super NES |
Release |
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Genre(s) | Action Platformer |
Mode(s) | Single-player |
SWAT Kats: The Radical Squadron is a video game developed and published by Hudson Soft for the Super NES.
Gameplay
SWAT Kats: The Radical Squadron is a side-scrolling action game based on the SWAT Kats cartoon.[1]
It is a 2-D action platformer with RPG elements in which the player controls either Razor or T-Bone.[2] It features a password system and third-person flying sequences in the Turbokat Fighter. It is based on various episodes of the show and features a different boss for each world, with Dark Kat as the final boss. All worlds contain an urgent message from Mayor Manx prior to the start of each world.
Reception
Next Generation reviewed the Super NES version of the game, rating it two stars out of five, and stated that "What sets this apart are the intermittent fighter jet stages, done in someone's bizarre, myopic idea of what a simple 3D, one-point perspective should be – shots fired 'into' the screen, 'toward' your enemies tend to veer off to the 'sides.' Someone not under the influence of mind-altering substances is going to take a while to 'hit' anything."[1]
Reviews
- GamePro (Sep, 1995)
References
- ^ a b "Finals". Next Generation. No. 9. Imagine Media. September 1995. p. 105.
- ^ "SWAT Cats". Electronic Gaming Monthly. No. 73. Sendai Publishing. August 1995. p. 122.