Dataman
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Dataman was an educational toy calculator with mathematical games to aid in learning arithmetic.[1][2] It had an 8-digit vacuum fluorescent display (VFD)[3] and a keypad.[4] Dataman was manufactured by Texas Instruments[5] and was launched on 5 June 1977.[3][6]
Details
DataMan was designed to resemble a robot. It had an array of 24 keys of differing shape, including ten digit keys, four arithmetic function keys, an equals key, a memory bank key, an on key, an off key, and keys for various games.
The following games, played against the clock, were designed to teach the four basic operations of arithmetic—addition, subtraction, multiplication and division:[2][6]
- "Electro Flash" – for practicing mathematical tables
- "Wipe Out" – for competing at solving arithmetic problems rapidly
- "Number Guesser" – for guessing a number selected by DataMan
- "Force Out" – for subtracting numbers, to avoid being the one who arrives at zero[4]
- "[?]" – to enter unknowns in equations
References
- ^ "DATAMAN Electronic Calculator - Physics Museum - The University of Queensland, Australia". University of Queensland. Retrieved 2019-11-17.
- ^ a b Kelly, James Floyd (5 July 2011). "Super Bonus GeekDad Retro Gaming: DataMan". Wired. ISSN 1059-1028. Retrieved 2019-11-17 – via www.wired.com.
- ^ a b "TI Dataman Calculator - Calculator - Computing History". The Centre for Computing History. Retrieved 2019-11-17.
- ^ a b "Texas Instruments Dataman Handheld Electronic Calculator". National Museum of American History. Retrieved 2019-11-17.
- ^ Edwards, Benj (1 December 2016). "The Golden Age of Texas Instruments Consumer Gadgets". PC Magazine. Retrieved 2019-11-17.
- ^ a b "DATAMATH". www.datamath.org. Retrieved 2019-11-17.