Paul Czege
Appearance
![](http://upload.wikimedia.org/wikipedia/commons/thumb/b/b0/Paul_Czege_-_Lucca_Comics_%26_Games_2018_02.jpg/220px-Paul_Czege_-_Lucca_Comics_%26_Games_2018_02.jpg)
Paul Czege is a designer of tabletop role-playing games. His My Life With Master was the third role-playing game to win the Diana Jones award.[1]: 408 He is also the originator of the Czege Principle that states, "When one person is the author of both the character's adversity and its resolution, play isn't fun."[2]
Biography
Game design
Czege was a member of The Forge and later became an independent publisher.[1]: 407 He is one of the more influential game designers who started developing games at The Forge[3] and is considered simultaneously one of the most prolific and one of the least prolific designers from that movement as he released nine games over a period of six years, but only fully published My Life With Master, releasing the rest for free.[4]
Games
- The World, the Flesh, and the Devil
- Nicotine Girls
- My Life with Master
- The Valedictorian’s Death
- Bacchanal
- Specimen for the Resurrection
- Acts of Evil (released incomplete)
- The Niche Engine
- Honeydew
- Thy Vernal Chieftains
- The Clay that Woke
References
- ^ a b Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
- ^ Lumpley Games discussion
- ^ InterNosCon 2011 Guest of Honour profile
- ^ "Small Press, Big Game #6: Paul Czege", RPG.net column