Gallop Racer 2001
Appearance
Gallop Racer 2001 | |
---|---|
Developer(s) | Tecmo |
Publisher(s) | Tecmo |
Platform(s) | PlayStation 2 |
Release |
|
Genre(s) | Alternative sports (horse racing) |
Mode(s) | Single player Multiplayer |
Gallop Racer 2001 is a horse racing video game developed and published by Tecmo, released in 2001 for the PlayStation 2.
Gameplay
In Gallop Racer 2001, there are several game modes: Practice (represents a single race), Season (starts by buying a horse for a year long racing) and Vs. (split-screen races for two players).[1] During the race, the action can be seen from either watch or jockey mode with various number of camera angles.[2]
Reception
Reception
Aggregator | Score |
---|---|
Metacritic | 71/100[3] |
Publication | Score |
---|---|
AllGame | [4] |
GameRevolution | [5] |
GameSpot | 5.1/10[6] |
GameSpy | 88%[7] |
IGN | 7.9/10[8] |
Next Generation | [9] |
Gary Whitta reviewed the PlayStation 2 version of the game for Next Generation, rating it three stars out of five, and stated that "It's unlikely to kick-start wide-spread U.S. interest in a strange Japanese genre, but as a break from the norm it's just the ticket."[9]
References
- ^ Saltzman, Marc (September 7, 2001). "Review". Electric Playground. Retrieved March 14, 2020.
- ^ Rosano, Paul (September 23, 2001). "`GALLOP RACER' WORTH SADDLING UP". Hartford Courant. Retrieved March 14, 2020.
- ^ "Gallop Racer 2001 for PlayStation 2 Reviews". Metacritic. Retrieved March 14, 2020.
- ^ Carroll, Tom. "Gallop Racer 2001 Review". AllGame. Retrieved March 14, 2020.
- ^ "Review: My other car is named Sea Biscuit". Game Revolution. August 1, 2001. Retrieved March 14, 2020.
- ^ Davis, Ryan (May 17, 2006). "Gallop Racer 2001 Review". GameSpot. Retrieved March 14, 2020.
- ^ Abner, William (September 1, 2001). "Reviews: Gallop Racer 2001 (PS2)". GameSpy. Retrieved March 14, 2020.
- ^ Smith, David (September 6, 2001). "Gallop Racer 2001". IGN. Retrieved March 14, 2020.
- ^ a b Whitta, Gary (November 2001). "Finals". Next Generation. Vol. 4, no. 11. Imagine Media. p. 105.