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CarneyVale: Showtime

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This is an old revision of this page, as edited by Lugamo94 (talk | contribs) at 23:19, 10 June 2020 (Adding the Android and iOS ports. Release date sources: https://web.archive.org/web/20100409052556/http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8025855014d https://web.archive.org/web/20110926001537/http://marketplace.xbox.com/en-US/Product/CarneyVale-Showtime/66acd000-77fe-1000-9115-d80458410a1c https://web.archive.org/web/20101118225306/http://www.gamesforwindows.com/en-US/Games/Carneyvale/). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

CarneyVale: Showtime
Front cover of the Microsoft Windows release
Developer(s)Singapore-MIT GAMBIT Game Lab[a]
Publisher(s)
EngineMicrosoft XNA[1]
Platform(s)
ReleaseXbox 360
  • WW: December 22, 2008 (2008-12-22)
Windows Phone 7
  • WW: October 18, 2010 (2010-10-18)
Microsoft Windows
  • WW: November 1, 2010 (2010-11-01)
Android
  • WW: May 5, 2016 (2016-05-05)
iOS
  • WW: May 5, 2016 (2016-05-05)
Genre(s)Platform game
Mode(s)Single-player

CarneyVale: Showtime is a vertical platformer developed by Singapore-MIT GAMBIT Game Lab and published by Microsoft Game Studios. It was initially released on Xbox Live Indie Games (then Xbox Live Community Games) on Xbox 360.[2] Players play as Slinky, "a circus acrobat trying to rise up the ranks by performing acrobatic tricks and death-defying stunts through increasingly complex arenas".[3]

The game won the 2008 Dream-Build-Play Challenge,[4] was declared a finalist in the 2008 Independent Games Festival, and was featured as one of the PAX 10 top games at the 2009 Penny Arcade Expo.[5]

Ports and re-releases

Microsoft Game Studios published ports of the game for Windows Phone 7 and Microsoft Windows,[6] which were released on October 18, 2010 and November 1, 2010; respectively.[7] The Windows port was released exclusively via the Games for Windows Marketplace with Games for Windows – Live support.[8]

The rights to the game were bought by Appxplore, who ported it to Android and iOS on May 5, 2016.[9]

Footnotes

Notes

  1. ^ Ported to Android and iOS by Appxplore
  2. ^ Xbox 360
  3. ^ Microsoft Windows and Windows Phone 7
  4. ^ Android and iOS

References

  1. ^ Tan, Philip (17 August 2010). "CarneyVale: Showtime is coming to Windows Phone 7!". Singapore-MIT GAMBIT Game Lab. Archived from the original on 22 September 2010. Retrieved 10 June 2020. We're super excited to be working with Microsoft to bring our XNA game to Windows phones [...].
  2. ^ "Winners in Indie Dev Contest, with Video". Kotaku. 2008-11-02. Retrieved 2010-04-28.
  3. ^ Tan, Philip (2008-12-22). "CarneyVale: Showtime available on Xbox Live Community Games!". Gambit. Retrieved 2010-04-28.
  4. ^ Dream Build Play Archived March 27, 2010, at the Wayback Machine
  5. ^ "CarneyVale: Showtime (2008)". Gambit. Retrieved 2010-04-28.
  6. ^ "First Windows Phone 7 Games Announced, Xbox Titles Included". Microsoft News Center. Microsoft. 16 August 2010. Archived from the original on 17 August 2010. Retrieved 10 June 2020.
  7. ^ Tan, Philip (18 November 2010). "CarneyVale: Showtime now available on Games for Windows and Windows Phone 7". Singapore-MIT GAMBIT Game Lab. Archived from the original on 23 December 2010. Retrieved 10 June 2020.
  8. ^ Sterling, Jim (5 March 2010). "CarneyVale: Showtime headed to PC". Destructoid. Archived from the original on 8 March 2010. Retrieved 10 June 2020.
  9. ^ "Carneyvale Showtime Releases 5th May". Gamasutra. UBM Technology Group. 27 April 2016. Archived from the original on 29 April 2016. Retrieved 10 June 2020.