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Goin' Nuts

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Goin' Nuts
ManufacturerGottlieb
Release dateNever released (planned February, 1983)
DesignAdolf Seitz Jr.
Production run10 (engineering prototypes)

Goin' Nuts is a pinball machine that was designed by Adolf Seitz, Jr. for Gottlieb in 1983. Only 10 prototypes were made and never placed into productions.[1]

Description

The game is unique in that it has no outlanes. Also, the game starts as 3-ball multiball with auto-plunger instead of a plunger; once the player started the game all three balls are released and objective is to knock down the set of drop targets in order to score points and build up time. Rather than counting balls, a player's score is determined based on the amount of time left on the timer which counts down when there's only 1 ball left.[2][3]

Disadvantages of this pinball machine include damage of the playfield and toys by multiple balls nicking each other. A good player may also build up too much time which leads to lower income for the machine owner.[3]

Design team

  • Concept: Ed Krynski
  • Game Design: Adolf Seitz Jr.
  • Mechanics: Ed Krynski
  • Artwork: Margaret Hudson
  • Animation: Ed Krynski

Digital versions

Goin' Nuts is available as a licensed table of The Pinball Arcade for several platforms and the game was also included in the Pinball Hall of Fame: The Gottlieb Collection for the Nintendo Wii system.

References

  1. ^ "Internet Pinball Machine Database: Gottlieb 'Goin' Nuts'". Ipdb.org. Retrieved 2016-09-18.
  2. ^ "Archived copy". Archived from the original on 2015-08-24. Retrieved 2015-08-25.{{cite web}}: CS1 maint: archived copy as title (link)
  3. ^ a b Start, Press (2014-01-03). "Arcade Hunters: Gottlieb's Goin' Nuts". Arcadehunters.blogspot.de. Retrieved 2016-09-18.

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