Midgard (game)
Midgard was a fantasy play-by-mail game published by Time Space Simulations. The game was made available for play in 1984.[1]
Gameplay
Players begin the game as "the leader of a wandering clan" comprising "3 henchmen and 190 retainers" that roam a field of 18 provinces.[2] An enjoyable aspect of gameplay was management of the retainers which could be controlled with 43 different orders.[3] Progress in the game was made by accepting and accomplishing tasks (e.g., road construction, rescue, or reconnaissance) for rewards.[4]
Reception and Legacy
The main complaint players had in the initial years was a slow turnaround time for game turns which had been corrected by 1987.[5] Midgard scored #9 on the Best Play By Mail Game of 1987 list in Paper Mayhem Magazine.[6]
If you are looking for an open ended game with lots of color, sufficient but not overwhelming detail, power politics, and GM's that are dedicated to using state-of-the-art techniques, you'll find years of entertainment roaming the world of Midgard.
— Stephen Marte, "Midgard" [7]
See also
References
- ^ Marte, Stephen (1987). "Midgard". Paper Mayhem: The Informative Play By Mail Magazine. Nov/Dec (No. 27): 6.
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(help) - ^ Marte, Stephen (1987). "Midgard". Paper Mayhem: The Informative Play By Mail Magazine. Nov/Dec (No. 27): 6.
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(help) - ^ Marte, Stephen (1987). "Midgard". Paper Mayhem: The Informative Play By Mail Magazine. Nov/Dec (No. 27): 6.
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(help) - ^ Marte, Stephen (1987). "Midgard". Paper Mayhem: The Informative Play By Mail Magazine. Nov/Dec (No. 27): 7.
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(help) - ^ Paper Mayhem (1987). "Where We're Heading". Paper Mayhem: The Informative Play By Mail Magazine. Nov/Dec (No. 27): 2.
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(help) - ^ Marte, Stephen (1987). "Midgard". Paper Mayhem: The Informative Play By Mail Magazine. Nov/Dec (No. 27): 7.
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