Suikoden I & II
Genso Suikoden I & II | |
---|---|
Developer(s) | Konami |
Publisher(s) | Konami |
Designer(s) | Yoshitaka Murayama |
Artist(s) | Junko Kawano (I) Fumi Ishikawa (II) |
Series | Suikoden |
Platform(s) | PlayStation Portable (PSP) |
Release |
|
Genre(s) | Role-playing video game |
Mode(s) | Single player |
Genso Suikoden I & II (Japanese: 幻想水滸伝I&II) is a re-release of the PlayStation role-playing video games Suikoden and Suikoden II, ported to the PlayStation Portable. Konami announced the game in the fourth quarter of 2005, and the compilation was released on February 23, 2006. Both games are combined in one Universal Media Disc (UMD), in which the player can choose which Suikoden game they want to play, as well as a third choice which is "Gallery" (ギャラリー).
Story
Suikoden I
Suikoden II
PlayStation Portable changes
Several changes from the original PlayStation versions of Suikoden and II were done for the PSP:[1]
- The player is now able to move their character diagonally inside places and over the world map.
- Graphics have been slightly enhanced and redone to fit widescreen. This includes an extension of some places which were designed for PAL and NTSC televisions.
Overseas release
The art director of the Suikoden series discussed in his blog a possible overseas release.[2] However, the possibility was subsequently dismissed as a mistranslation and the blog has since disappeared.[3]
As of 2017, no fan translation has been completed or released for the compilation.
Reception
Genso Suikoden I & II had very low sales in Japan, selling a mere 21,707 copies despite being critically praised.[4] The lack of success may not be entirely attributable to the games; the PlayStation Portable has seen poor sales for most RPGs released early in its history.[4]
References
- ^ Genso Suikoden I & II (幻想水滸伝I&II)
- ^ "Translation". Archived from the original on March 12, 2007. Retrieved March 13, 2006.
- ^ Suikosource :: View topic – Suikoden I & II to be re-released on the PSP
- ^ a b Crunching Numbers: PSP RPGs, an RPGamer editorial