Jump to content

MiG Alley Ace

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by BOZ (talk | contribs) at 17:13, 14 August 2020 (Reception: Computer Gaming World review). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

MiG Alley Ace
Developer(s)MicroProse
Publisher(s)
Designer(s)Andy Hollis
Platform(s)Atari 8-bit family, Commodore 64
Release
Genre(s)Action

MiG Alley Ace is a 1983 video game by MicroProse for the Atari 8-bit family and Commodore 64.

Gameplay

MiG Alley Ace is a head-to-head flight simulator by Andy Hollis.[1] It is based on the combat in MiG Alley.[2][3]

Reception

David Patton reviewed the game for Computer Gaming World, and stated that "While this game lacks too many features to be called a true flight simulator (it has no attitude indicator, no "weather problems", no runways, no player control over ailerons and rudders, etc. . .), the excellent aerial dogfight action and Korean war setting make it worthy purchase for both the war gamer who is looking for a good arcade experience and for the arcader who is ready to go to war."[4]

In 1996, Computer Gaming World declared MiG Alley Ace the 129th-best computer game ever released.[1]

Reviews

References

  1. ^ a b Staff (November 1996). "150 Best (and 50 Worst) Games of All Time". Computer Gaming World (148): 63–65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98.
  2. ^ [1]
  3. ^ "Page 6 – Issue 18 – Mig Alley Ace". Retrieved 4 February 2015.
  4. ^ Patton, David (June 1984). "Mig Alley Ace". Computer Gaming World. 1 (16): 17, 40.