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Stardust (1987 video game)

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Stardust
Developer(s)Topo Soft
Publisher(s)U.S. Gold (Kixx)
Platform(s)ZX Spectrum, Amstrad CPC, DOS, MSX
Release
Genre(s)Shoot 'em up
Mode(s)Single-player video game, multiplayer video game

Stardust is a top-scrolling shoot 'em up developed by Spanish studio Topo Soft and released in the UK by Kixx in 1987 for the ZX Spectrum.[1] The full version was included on a Sinclair User covertape in 1991. [2] It was also released for Amstrad CPC, DOS, and MSX.

The title screen included music composed by Pablo Toledo. The same music was later re-used for the game Bronx.[3]

Gameplay

The player controls a small space ship called an "Astrohunter", which flies over the surface of a series of large enemy supercruisers on their way to attack Earth. The player must avoid or destroy various ground targets and free-flying drones in order to eventually reach an array of shield generators. The ship is equipped with a gun that can be improved by collecting power-ups, and a second weapon that targets objects on the ground.

When all the supercruisers have been passed, the Astrohunter lands in an enemy starship and its pilot continues on foot to reach the shield generators. After destroying the generators the pilot must be returned to the ship to escape.

References

  1. ^ "Stardust - World of Spectrum". www.worldofspectrum.org. Retrieved 2019-03-04.
  2. ^ Sinclair User Magazine Issue 107. January 1991. pp. 7.
  3. ^ Otouto72 (2010-04-20), Bronx & Stardust Spectrum Title Music, retrieved 2019-03-04{{citation}}: CS1 maint: numeric names: authors list (link)