F-22: Air Dominance Fighter
F-22: Air Dominance Fighter | |
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Developer(s) | Digital Image Design |
Publisher(s) | Ocean Software |
Producer(s) | Simon Kershaw |
Designer(s) | Shaun Hollywood |
Programmer(s) | Stephen Powell |
Artist(s) | Ian Boardman Paul Hollywood |
Platform(s) | Microsoft Windows |
Release | 1997 |
Genre(s) | Combat flight simulator |
F-22: Air Dominance Fighter is a combat flight simulator video game developed by Digital Image Design and published by Ocean Software for the PC Windows in 1997. The game simulates the F-22 Raptor stealth fighter. It was preceded by EF2000 and was succeeded by F-22 Total Air War. An expansion, Red Sea Operations, was released in August 1998.
Gameplay
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Reception
Publication | Score |
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PC Gamer (US) | 90%[1] |
F22: Air Dominance Fighter was nominated in the Academy of Interactive Arts & Sciences' first annual Interactive Achievement Awards in the category "Computer Simulation Game of the Year".[2] F-22 ADF was also a runner-up for Computer Gaming World's 1997 "Simulation Game of the Year" award, which ultimately went to Longbow 2. The editors wrote that F-22 ADF "featured dazzling graphics, great flight modeling, and immersive missions, which made this game not only authentic, but fun as well."[3]
References
- ^ "PC Gamer Online". pcgamer.com. Archived from the original on 11 March 2000. Retrieved 8 June 2015.
- ^ "1998 1st Interactive Achievement Awards". Academy of Interactive Arts & Sciences. 1998. Retrieved 29 December 2011.
- ^ Staff (March 1998). "CGW Presents The Best & Worst of 1997". Computer Gaming World (164): 74–77, 80, 84, 88, 89.