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G.E.V. (board game)

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G.E.V.
PublishersMetagaming Concepts
Publication1978
GenresBoard wargame

G.E.V. is a board wargame first published by Metagaming Concepts in 1978.

Description

G.E.V. was a sequel to the game Ogre,[1] focusing on the G.E.V. (Ground Effect Vehicle) hovertank and the other "conventional" armor and infantry types. G.E.V. introduced more realistic map terrain rules than Ogre's "clear land and craters" system, as well as rules for overrun combat, spillover fire, and cover.[2]

This game also introduced a points-based victory condition system which made possible a variety of symmetrical and asymmetrical scenarios. (G.E.V. had specifications for an Ogre tank unit, the Mk IV, and had rules detailing interactions of Ogres with the new rules in G.E.V.)[3]

Publication history

G.E.V. was published by Metagaming Concepts in 1978. Steve Jackson Games published a second edition of G.E.V. in 1982.

Reception

David Ritchie reviewed G.E.V. in Ares Magazine #1, rating it an 8 out of 9.[4] Ritchie commented that "GEV is not as clean as Ogre, but probably has more replay value. There are some imaginative scenarios, including one involving an armored train. Possibly the best single micro game."[4]

A reviewer from RPGnet stated that OGRE/G.E.V. "is a great game for those people looking to get into a wargame without having to invest in a ton of miniatures or needing a law degree to understand the rulebook."[1]

References

  1. ^ a b Skucas, J. Michael (2000-05-16). "Ogre/G.E.V. (Review)". RPGnet. Archived from the original on 2000-08-18. Retrieved 2008-03-24.
  2. ^ Berke, Al. "Deluxe G.E.V. (review)". The Wargamer. Archived from the original (– Scholar search) on December 3, 2007. Retrieved 2008-03-24. {{cite journal}}: External link in |format= (help)
  3. ^ Jackson, Steve (1978). "G.E.V. - A Designer's Introduction". The Space Gamer. #17. Metagaming Concepts.
  4. ^ a b Ritchie, David (March 1980). "A Galaxy of Games". Ares Magazine (1). Simulations Publications, Inc.: 28.