Jump to content

Designasaurus

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Monkbot (talk | contribs) at 06:19, 1 December 2020 (Task 18 (cosmetic): eval 4 templates: del empty params (5×);). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Designasaurus
Apple II cover art
Developer(s)Intergalactic Development
Publisher(s)Britannica Software, DesignWare
Designer(s)Ezra Sidran[1]
Platform(s)Amiga, Apple II, Apple IIgs, Commodore 64, MS-DOS
Release1988
Genre(s)Edutainment

Designasaurus an educational game created by Ezra Sidran and published by Britannica Software. It was released for Amiga, Apple II, Apple IIgs, Commodore 64, and MS-DOS. The game is about creating a custom dinosaur and helping it survive. It is divided into three activities: "Walk-a-Dinosaur", "Build-a-Dinosaur" and "Print-a-Dinosaur".[2]

Reception

In the 1988 CODiE Awards, Designasaurus won "Best Educational Program" and "Best Pre-school or Primary School Program."[3]

Legacy

A sequel, Designasaurus II, was released in 1990 for MS-DOS. Aided by two paleontologists, Britannica Software was able to accurately include dinosaurs in the correct time periods they once existed.[4]

References

  1. ^ "Those are a few of their favorite games". Compute!. No. 96. ABC Publishing. May 1988. p. 14.
  2. ^ Hudson, Steve (October 1989). "Designasaurus Amiga Review". Amiga Resource. Vol. 1, no. 4. Britannica Software. pp. 85–86.
  3. ^ "SIIA Codie Awards Past Winners – 1988".
  4. ^ "Designasaurus version II". Compute!. No. 136. ABC Publishing. December 1991. pp. 133–134.