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Power At Sea

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European cover art
Developer(s)Distinctive Software
Publisher(s)
Composer(s)Kris Hatlelid
Patrick Payne
Platform(s)Commodore 64
Release
Genre(s)Submarine simulation[1]
Mode(s)Single-player

Power At Sea is a video game developed by Distinctive Software and published by Accolade in 1988 for the Commodore 64.

Gameplay

It is a simulation of the Battle of Leyte Gulf, in which the Japanese attempt to capture the Pacific during World War II. The player commands a battleship, an aircraft carrier, and a troop ship, to launch naval gun barrages against enemy cave emplacements and direct assault forces to capture beachheads in enemy-held territory.[2]

Reception

In 1988, Dragon gave the game 3 out of 5 stars.[2] A 1991 Computer Gaming World survey of strategy and war games gave it one star out of five, criticizing the game's abridged order of battle and arcade combat.[3]

Reviews

References

  1. ^ a b c d e f Power At Sea at GameFAQs
  2. ^ a b Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (October 1988). "The Role of Computers". Dragon (138): 70–75.
  3. ^ Brooks, M. Evan (December 1991). "Computer Strategy and Wargames: The 1900–1950 Epoch / Part II (M-Z) of an Annotated Paiktography". Computer Gaming World. p. 126. Retrieved 18 November 2013.