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Critical Blow

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Critical Blow
Developer(s)Racdym
Publisher(s)Banpresto
Platform(s)PlayStation
Release
  • JP: December 4, 1997

Critical Blow is a 1997 Japanese video game for the Sony PlayStation developed by Racdym and published by Banpresto. It is a three dimensional fighting game, and is a sequel to Genei Tougi: Shadow Struggle. It features character designs by manga artist Ryōji Minagawa. The game was never released outside of Japan.

Gameplay

The game uses three dimensional polygons to render the graphics, and runs at 60fps.

It features four distinct gameplay modes: tournament mode, theater mode, VS mode, and a trading mode. Trading mode allows for the customization of characters using skills earned by defeating computer controlled opponents.[1]

Story

Development

The game was developed by Japanese game developer Racdym.[1] It is a sequel to Genei Tougi: Shadow Struggle and many characters returned in that game.[2]

Character designs for the game were created by manga artist Ryoji Minagawa who is best known as the illustrator of the series Spriggan. To render the animations in the game, the developers used motion capture.

Release

Critical Blow was released on December 4, 1997 for the Sony PlayStation home console and was published by Banpresto.[3] The game was never released outside of Japan, nor was it ever re-released through the PlayStation Network Game Archives.

Reception

Gamespot gave the game a score of 6.9 out of 10.[4]

MegaFun gave the game a score of 74 out of 100.[5]

Famitsu gave the game a score of 26 out of 40.[3]

Three reviewers for GameFan gave it scores of 95, 92, and 92.[6]

References

  1. ^ a b IGN Staff (1998-01-02). "Presto! Polygonal Fighter". IGN. Archived from the original on 2018-12-12. Retrieved 2018-12-12.
  2. ^ Fielder, Joe (2000-04-26). "Imports Galore - The Week That Was". GameSpot. Archived from the original on 2018-12-11. Retrieved 2018-12-11.
  3. ^ a b c "クリティカルブロウ [PS] / ファミ通.com". www.famitsu.com. Archived from the original on 2018-12-12. Retrieved 2018-12-12.
  4. ^ a b Gerstmann, Jeff (2000-04-28). "Critical Blow (Import) Review". GameSpot. Archived from the original on 2018-12-11. Retrieved 2018-12-11.
  5. ^ a b "Review". MegaFun. March 1998.
  6. ^ a b Shidoshi; P. Ratt; ECM (April 1998). "Viewpoint". Gamefan. p. 11.