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Top Gun: The Second Mission

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This is an old revision of this page, as edited by Smuckola (talk | contribs) at 04:23, 3 January 2021 (I found a more illustrative screenshot, and my previous description was incorrect anyway). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Top Gun: The Second Mission
Developer(s)Konami
Publisher(s)Konami
Platform(s)NES
ReleaseDecember 15, 1989 (Japan)
January 1990 (North America)
October 24, 1991 (PAL Region)
Genre(s)Combat flight simulator

Top Gun: The Second Mission, released in Japan as Top Gun: Dual Fighters, is the video game sequel to Top Gun, also produced by Konami for NES. It was released in Japan in December 15, 1989, in North America in January 1990, and in Europe and Australia on October 24, 1991.

Gameplay

A high-resolution graphic after player 1 wins.

The player assumes the role of Maverick in an F-14 Tomcat as he is summoned for a new operation, divided into three missions. The enemy is not explicitly identified but boss characters are all highly advanced Soviet Union prototypes from the time, and the enemy aces have stereotypical Russian-styled names such as "Gorky", "Demitri", and "Stalin". The first mission is to destroy the enemy's Tupolev Tu-160 Blackjack. The second mission is to destroy an advanced version of a Mil Mi-24 Hind helicopter, through an obstacle course through a forest. The third and final mission is to destroy an enemy "star wars space shuttle", with two obstacle courses of avoiding lightning bolts and laser beams. Aside from the mission mode, the player can select a one-on-one dogfight mode against seven aces or another player.[1]

The primary weapon of the player's F-14 is its auto-cannon with unlimited ammo; one of three types of missile payloads can be attached, named after their real-life counterparts of AIM-9 Sidewinder, AIM-7 Sparrow, and AIM-54 Phoenix. In the first game, all missiles carried by F-14 are fictional models. In this game, "better" missiles like AIM-54s simply have a larger effective lock-on area. Missiles can be used to lock on and destroy ground targets in-game.

Compared to the previous Top Gun game, this features greatly improved graphics, in-game music (which appears in both the Japanese Famicom version and the arcade version of the first game), and an easier carrier landing sequence.

Reception

The game was reviewed by several magazines in late 1991 and early 1992.[2][3][4][5]

References

  1. ^ Konami (January 1990). Top Gun: The Second Mission (instruction manual). Nintendo of America. Retrieved January 2, 2021.
  2. ^ "ASM". ASM. January 1992.
  3. ^ "Joystick". Joystick. December 1991.
  4. ^ "Total!". Total!. January 1992.
  5. ^ "Mean Machines". Mean Machines. November 1991.